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ProjectBackup/UnrealEngine/FirstProject/Saved/Logs/FirstProject.log
2022-11-12 13:10:03 +01:00

2207 lines
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Log file open, 10/11/22 18:37:39
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=2296)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: FirstProject
LogCore: UnrealTraceServer: Trace store launch successful
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-20979098"
LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-20979098+++UE5+Release-5.0"
LogCsvProfiler: Display: Metadata set : commandline="" D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 11 (22H2) [10.0.22621.169] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="076b7dcc45a6a4275bb68c9920546522"
LogCsvProfiler: Display: Metadata set : llm="0"
LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.243912
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-5F5E07804A967EEA092C99B961C1EE13
Session CrashGUID >====================================================
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.03 seconds
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.03 seconds
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE5+Release-5.0-CL-20979098
LogInit: Engine Version: 5.0.3-20979098+++UE5+Release-5.0
LogInit: Compatible Engine Version: 5.0.0-19505902+++UE5+Release-5.0
LogInit: Net CL: 19505902
LogInit: OS: Windows 11 (22H2) [10.0.22621.169] (), CPU: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2060 SUPER
LogInit: Compiled (64-bit): Jul 7 2022 02:16:06
LogInit: Compiled with Visual C++: 19.29.30138.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.0
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal Engine/UE_5.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 34
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 59
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 3
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 59
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 36
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[r.DetectAndWarnOfBadDrivers:0]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2022.10.11-16.37.39:592][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2022.10.11-16.37.39:592][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2022.10.11-16.37.39:592][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2022.10.11-16.37.39:593][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
[2022.10.11-16.37.39:627][ 0]LogD3D12RHI: Aftermath initialized
[2022.10.11-16.37.39:627][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2022.10.11-16.37.39:785][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 SUPER (Max supported Feature Level 12_1, shader model 6.6)
[2022.10.11-16.37.39:785][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16352MB of shared system memory, 1 output[s]
[2022.10.11-16.37.39:795][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
[2022.10.11-16.37.39:795][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16352MB of shared system memory, 0 output[s]
[2022.10.11-16.37.39:795][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2022.10.11-16.37.39:795][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.10.11-16.37.39:795][ 0]LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
[2022.10.11-16.37.39:795][ 0]LogHAL: Display: Platform has ~ 32 GB [34293714944 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2022.10.11-16.37.39:795][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2022.10.11-16.37.39:795][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2022.10.11-16.37.39:795][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2022.10.11-16.37.39:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2022.10.11-16.37.39:795][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Programmierstuff/UnrealEngine/FirstProject/Saved/Config/WindowsEditor/Editor.ini]
[2022.10.11-16.37.39:795][ 0]LogInit: Computer: LEONSPC
[2022.10.11-16.37.39:795][ 0]LogInit: User: leon
[2022.10.11-16.37.39:795][ 0]LogInit: CPU Page size=4096, Cores=8
[2022.10.11-16.37.39:795][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2022.10.11-16.37.39:795][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2022.10.11-16.37.39:795][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2022.10.11-16.37.39:795][ 0]LogMemory: Process Physical Memory: 279.46 MB used, 287.74 MB peak
[2022.10.11-16.37.39:795][ 0]LogMemory: Process Virtual Memory: 246.43 MB used, 246.43 MB peak
[2022.10.11-16.37.39:795][ 0]LogMemory: Physical Memory: 12943.61 MB used, 19761.43 MB free, 32705.04 MB total
[2022.10.11-16.37.39:795][ 0]LogMemory: Virtual Memory: 19415.22 MB used, 16105.82 MB free, 35521.04 MB total
[2022.10.11-16.37.39:795][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2022.10.11-16.37.39:802][ 0]LogWindows: WindowsPlatformFeatures enabled
[2022.10.11-16.37.39:816][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2022.10.11-16.37.39:816][ 0]LogInit: Using OS detected language (de-DE).
[2022.10.11-16.37.39:816][ 0]LogInit: Using OS detected locale (de-DE).
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language.
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2022.10.11-16.37.39:818][ 0]LogInit: Setting process to per monitor DPI aware
[2022.10.11-16.37.39:832][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2022.10.11-16.37.39:832][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard).
[2022.10.11-16.37.39:832][ 0]LogWindowsTextInputMethodSystem: - Englisch (Vereinigte Staaten) - (Keyboard).
[2022.10.11-16.37.39:832][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
[2022.10.11-16.37.39:844][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2022.10.11-16.37.39:844][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2022.10.11-16.37.39:932][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2022.10.11-16.37.39:934][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
[2022.10.11-16.37.39:934][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2022.10.11-16.37.39:987][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2022.10.11-16.37.40:017][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2022.10.11-16.37.40:022][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2022.10.11-16.37.40:038][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2022.10.11-16.37.40:053][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2022.10.11-16.37.40:053][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for "GPU Device Id")
[2022.10.11-16.37.40:086][ 0]LogWindows: Attached monitors:
[2022.10.11-16.37.40:086][ 0]LogWindows: resolution: 5120x1440, work area: (0, 0) -> (5120, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2022.10.11-16.37.40:086][ 0]LogWindows: Found 1 attached monitors.
[2022.10.11-16.37.40:086][ 0]LogWindows: EnumDisplayDevices:
[2022.10.11-16.37.40:086][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2060 SUPER' (P:1 D:1), name: '\\.\DISPLAY1'
[2022.10.11-16.37.40:086][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0), name: '\\.\DISPLAY2'
[2022.10.11-16.37.40:086][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0), name: '\\.\DISPLAY3'
[2022.10.11-16.37.40:086][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2060 SUPER' (P:0 D:0), name: '\\.\DISPLAY4'
[2022.10.11-16.37.40:086][ 0]LogWindows: DebugString: FoundDriverCount:4
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: Driver Version: 516.94 (internal:31.0.15.1694, unified:516.94)
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: Driver Date: 7-21-2022
[2022.10.11-16.37.40:086][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB)
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: Async texture creation enabled
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: HDR output is supported on adapter 0, display 0:
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: MinLuminance = 0.050500
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: MaxLuminance = 1015.272522
[2022.10.11-16.37.40:086][ 0]LogD3D12RHI: MaxFullFrameLuminance = 603.698425
[2022.10.11-16.37.40:095][ 0]LogRHI: GeForceNow SDK initialized: 0
[2022.10.11-16.37.40:101][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyReport_0.log" -log="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyLog_0.log" -project="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" -platform=all'
[2022.10.11-16.37.40:101][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Unreal Engine/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyReport_0.log" -log="D:/Programmierstuff/UnrealEngine/FirstProject/Intermediate/TurnkeyLog_0.log" -project="D:/Programmierstuff/UnrealEngine/FirstProject/FirstProject.uproject" -platform=all" ]
[2022.10.11-16.37.40:124][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2022.10.11-16.37.40:131][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2022.10.11-16.37.40:131][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2022.10.11-16.37.40:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2022.10.11-16.37.40:153][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
[2022.10.11-16.37.40:153][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
[2022.10.11-16.37.40:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2022.10.11-16.37.40:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2022.10.11-16.37.40:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2022.10.11-16.37.40:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2022.10.11-16.37.40:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2022.10.11-16.37.40:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2022.10.11-16.37.40:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
[2022.10.11-16.37.40:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
[2022.10.11-16.37.40:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
[2022.10.11-16.37.40:166][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2022.10.11-16.37.40:166][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2022.10.11-16.37.40:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2022.10.11-16.37.40:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2022.10.11-16.37.40:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2022.10.11-16.37.40:171][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2022.10.11-16.37.40:171][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2022.10.11-16.37.40:178][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2022.10.11-16.37.40:181][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
[2022.10.11-16.37.40:181][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM
[2022.10.11-16.37.40:181][ 0]LogTargetPlatformManager: ADPCM
[2022.10.11-16.37.40:181][ 0]LogTargetPlatformManager: PCM
[2022.10.11-16.37.40:183][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink
[2022.10.11-16.37.40:183][ 0]LogTargetPlatformManager: BINKA
[2022.10.11-16.37.40:183][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg
[2022.10.11-16.37.40:183][ 0]LogTargetPlatformManager: OGG
[2022.10.11-16.37.40:183][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus
[2022.10.11-16.37.40:183][ 0]LogTargetPlatformManager: OPUS
[2022.10.11-16.37.40:217][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: PCD3D_SM6
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: PCD3D_SM5
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: PCD3D_ES31
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2022.10.11-16.37.40:223][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: VVM_1_0
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2022.10.11-16.37.40:226][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2022.10.11-16.37.40:227][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2022.10.11-16.37.40:227][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Programmierstuff/UnrealEngine/FirstProject/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2022.10.11-16.37.40:227][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.10.11-16.37.40:227][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../Programmierstuff/UnrealEngine/FirstProject/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2022.10.11-16.37.40:231][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2022.10.11-16.37.40:233][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Programmierstuff/UnrealEngine/FirstProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2022.10.11-16.37.40:233][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2022.10.11-16.37.40:233][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Programmierstuff/UnrealEngine/FirstProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.10.11-16.37.40:233][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2022.10.11-16.37.40:248][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2022.10.11-16.37.40:248][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2022.10.11-16.37.40:248][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2022.10.11-16.37.40:254][ 0]LogDerivedDataCache: Speed tests for C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2022.10.11-16.37.40:254][ 0]LogDerivedDataCache: Display: Performance to C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1687.58MBs, RandomWriteSpeed=219.40MBs. Assigned SpeedClass 'Local'
[2022.10.11-16.37.40:255][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2022.10.11-16.37.40:255][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2022.10.11-16.37.40:255][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2022.10.11-16.37.40:260][ 0]LogVirtualization: VirtualizationSystem name found in ini file: None
[2022.10.11-16.37.40:260][ 0]LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
[2022.10.11-16.37.40:261][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../Programmierstuff/UnrealEngine/FirstProject/Intermediate/Shaders/WorkingDirectory/11664/).
[2022.10.11-16.37.40:261][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/leon/AppData/Local/Temp/UnrealShaderWorkingDir/218162734621E326605A4DB08A9A8678/'.
[2022.10.11-16.37.40:261][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2022.10.11-16.37.40:261][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
[2022.10.11-16.37.41:445][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2022.10.11-16.37.41:445][ 0]LogSlate: Using FreeType 2.10.0
[2022.10.11-16.37.41:445][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2022.10.11-16.37.41:476][ 0]LogAssetRegistry: FAssetRegistry took 0.0089 seconds to start up
[2022.10.11-16.37.41:479][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2022.10.11-16.37.41:633][ 0]LogSerialization: UsePackageTrailer: 'false'
[2022.10.11-16.37.41:634][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2022.10.11-16.37.41:790][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2022.10.11-16.37.41:790][ 0]LogDeviceProfileManager: Active device profile: [00000ADC352A2840][00000ADC1C5E0000 50] WindowsEditor
[2022.10.11-16.37.41:790][ 0]LogDeviceProfileManager: Profiles: [00000ADC352A2300][00000ADC2B490000 50] Windows, [00000ADC352A2840][00000ADC1C5E0000 50] WindowsEditor, [00000ADC352A1F80][00000ADC35240000 50] WindowsServer, [00000ADC352A1DC0][00000ADC35245000 50] WindowsClient, [00000ADC352A1C00][00000ADC35247800 50] IOS, [00000ADC352A1A40][00000ADC3524A000 50] iPadAir2, [00000ADC352A4EC0][00000ADC2B445000 50] IPadPro, [00000ADC352A5240][00000ADC3524C800 50] iPadAir3, [00000ADC352A4D00][00000ADC35260000 50] iPadAir4, [00000ADC352A08C0][00000ADC35265000 50] iPadMini4, [00000ADC352A0000][00000ADC35267800 50] iPadMini5, [00000ADC352A5400][00000ADC3526A000 50] iPadMini6, [00000ADC352A7FC0][00000ADC35300000 50] iPhone6S, [00000ADC352A8340][00000ADC35302800 50] iPhone7, [00000ADC352A86C0][00000ADC35305000 50] iPodTouch7, [00000ADC352A3800][00000ADC3530A000 50] iPhone6SPlus, [00000ADC352A6E40][00000ADC3530C800 50] iPhone7Plus, [00000ADC352A2F40][00000ADC35242800 50] iPhoneSE, [00000ADC352A2BC0][00000ADC3526C800 50] iPhone8, [00000ADC352A0A80][00000ADC35307800 50] iPhone8Plus, [00000ADC352A8180][00000ADC35270000 50] iPhoneX, [00000ADC352A5B00][00000ADC35275000 50] iPhoneXS, [00000ADC352A1180][00000ADC35277800 50] iPhoneXSMax, [00000ADC352A7C40][00000ADC3527A000 50] iPhoneXR, [00000ADC352A1880][00000ADC3527C800 50] iPhone11, [00000ADC352A47C0][00000ADC35262800 50] iPhone11Pro, [00000ADC352A78C0][00000ADC352C0000 50] iPhone11ProMax, [00000ADC352A2D80][00000ADC352C5000 50] iPhoneSE2, [00000ADC352A0FC0][00000ADC352C7800 50] iPhone12Mini, [00000ADC352A71C0][00000ADC352CA000 50] iPhone12, [00000ADC352A8880][00000ADC352CC800 50] iPhone12Pro, [00000ADC352A7000][00000ADC35272800 50] iPhone12ProMax, [00000ADC352A4440][00000ADC352D0000 50] iPhone13Mini, [00000ADC352A7700][00000ADC352D5000 50] iPhone13, [00000ADC352A0E00][00000ADC352D7800 50] iPhone13Pro, [00000ADC352A0380][00000ADC352DA000 50] iPhone13ProMax, [00000ADC352A0700][00000ADC352DC800 50] iPadPro105, [00000ADC352A5E80][00000ADC352C2800 50] iPadPro129, [00000ADC352A4280][00000ADC352E0000 50] iPadPro97, [00000ADC352A6040][00000ADC352E5000 50] iPadPro2_129, [00000ADC352A1500][00000ADC352E7800 50] iPad5, [00000ADC352A5780][00000ADC352EA000 50] iPad6, [00000ADC352A3D40][00000ADC352EC800 50] iPad7, [00000ADC352A16C0][00000ADC352D2800 50] iPad8, [00000ADC352A3F00][00000ADC35230000 50] iPad9, [00000ADC352A0540][00000ADC35235000 50] iPadPro11, [00000ADC352A01C0][00000ADC35237800 50] iPadPro2_11, [00000ADC352A4B40][00000ADC3523A000 50] iPadPro3_11, [00000ADC352A63C0][00000ADC3523C800 50] iPadPro3_129, [00000ADC352A8C00][00000ADC352E2800 50] iPadPro4_129, [00000ADC352A3B80][00000ADC35310000 50] iPadPro5_129, [00000ADC352A5940][00000ADC35315000 50] AppleTV, [00000ADC352A6AC0][00000ADC35317800 50] AppleTV4K, [00000ADC352A6580][00000ADC3531A000 50] TVOS, [00000ADC352AA2C0][00000ADC35232800 50] Mac, [00000ADC352AA640][00000ADC3531C800 50] MacEditor, [00000ADC352A9680][00000ADC35320000 50] MacClient, [00000ADC352A6C80][00000ADC35325000 50] MacServer, [00000ADC352AA800][00000ADC3532A000 50] Linux, [00000ADC352AA100][00000ADC35327800 50] LinuxEditor, [00000ADC352A7380][00000ADC3532C800 50] LinuxArm64Editor, [00000ADC352A9BC0][00000ADC35312800 50] LinuxArm64, [00000ADC352A3480][00000ADC35330000 50] LinuxClient, [00000ADC352A9300][00000ADC35335000 50] LinuxArm64Client, [00000ADC352A39C0][00000ADC35337800 50] LinuxServer, [00000ADC352A32C0][00000ADC3533A000 50] LinuxArm64Server, [00000ADC352A2A00][00000ADC3533C800 50] Android, [00000ADC352A8DC0][00000ADC35322800 50] Android_Preview_OpenGL, [00000ADC352A3640][00000ADC35340000 50] Android_Preview_Vulkan, [00000ADC352A2680][00000ADC35345000 50] Android_Low, [00000ADC352A4600][00000ADC35347800 50] Android_Mid, [00000ADC352A0C40][00000ADC3534A000 50] Android_High, [00000ADC352A9D80][00000ADC3534C800 50] Android_Default, [00000ADC352A8500][00000ADC35332800 50] Android_Adreno4xx, [00000ADC352A8F80][00000ADC35350000 50] Android_Adreno5xx_Low, [00000ADC352AA480][00000ADC35355000 50] Android_Adreno5xx, [00000ADC352AA9C0][00000ADC35357800 50] Android_Adreno6xx, [00000ADC352A6200][00000ADC3535A000 50] Android_Adreno6xx_Vulkan, [00000ADC352A94C0][00000ADC3535C800 50] Android_Adreno7xx, [00000ADC352A40C0][00000ADC35342800 50] Android_Adreno7xx_Vulkan, [00000ADC352ABB40][00000ADC35360000 50] Android_Mali_T6xx, [00000ADC352A7E00][00000ADC35365000 50] Android_Mali_T7xx, [00000ADC352A4980][00000ADC35367800 50] Android_Mali_T8xx, [00000ADC352A1340][00000ADC3536A000 50] Android_Mali_G71, [00000ADC352A2140][00000ADC3536C800 50] Android_Mali_G72, [00000ADC352A9840][00000ADC35352800 50] Android_Mali_G72_Vulkan, [00000ADC352A5CC0][00000ADC35370000 50] Android_Mali_G76, [00000ADC352AB600][00000ADC35375000 50] Android_Mali_G76_Vulkan, [00000ADC352A7A80][00000ADC35377800 50] Android_Mali_G77, [00000ADC352ACB00][00000ADC3537A000 50] Android_Mali_G77_Vulkan, [00000ADC352A8A40][00000ADC3537C800 50] Android_Mali_G78, [00000ADC352AAF00][00000ADC35362800 50] Android_Mali_G78_Vulkan, [00000ADC352A9F40][00000ADC35380000 50] Android_Mali_G710, [00000ADC352A6740][00000ADC35385000 50] Android_Mali_G710_Vulkan, [00000ADC352A5080][00000ADC35387800 50] Android_Xclipse_920, [00000ADC352AAD40][00000ADC3538A000 50] Android_Xclipse_920_Vulkan, [00000ADC352AC5C0][00000ADC3538C800 50] Android_Vulkan_SM5, [00000ADC352AC940][00000ADC35372800 50] Android_PowerVR_G6xxx, [00000ADC352AC240][00000ADC353A0000 50] Android_PowerVR_GT7xxx, [00000ADC352A55C0][00000ADC353A5000 50] Android_PowerVR_GE8xxx, [00000ADC352AC780][00000ADC353A7800 50] Android_PowerVR_GM9xxx, [00000ADC352A6900][00000ADC353AA000 50] Android_PowerVR_GM9xxx_Vulkan, [00000ADC352AD040][00000ADC353AC800 50] Android_TegraK1, [00000ADC352AB0C0][00000ADC35382800 50] Android_Unknown_Vulkan, [00000ADC352ADAC0][00000ADC353B0000 50] Oculus_Quest, [00000ADC352AB440][00000ADC353B5000 50] Oculus_Quest2, [00000ADC352AEA80][00000ADC353B7800 50] HoloLens,
[2022.10.11-16.37.41:790][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2022.10.11-16.37.41:795][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
[2022.10.11-16.37.41:795][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags="Platform_ValidHostPrerequisites")
[2022.10.11-16.37.41:795][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
[2022.10.11-16.37.41:795][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags="Platform_ValidHostPrerequisites")
[2022.10.11-16.37.41:795][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
[2022.10.11-16.37.41:813][ 0]LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2022.10.11-16.37.41:980][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2022.10.11-16.37.41:980][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2022.10.11-16.37.41:980][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2022.10.11-16.37.41:980][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2022.10.11-16.37.41:980][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2022.10.11-16.37.41:993][ 0]LogNetVersion: FirstProject 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 2459781665)
[2022.10.11-16.37.42:098][ 0]LogSlate: Border
[2022.10.11-16.37.42:098][ 0]LogSlate: BreadcrumbButton
[2022.10.11-16.37.42:098][ 0]LogSlate: Default
[2022.10.11-16.37.42:098][ 0]LogSlate: Icons.Save
[2022.10.11-16.37.42:098][ 0]LogSlate: Icons.Toolbar.Settings
[2022.10.11-16.37.42:098][ 0]LogSlate: ListView
[2022.10.11-16.37.42:098][ 0]LogSlate: SoftwareCursor_CardinalCross
[2022.10.11-16.37.42:098][ 0]LogSlate: SoftwareCursor_Grab
[2022.10.11-16.37.42:098][ 0]LogSlate: TableView.DarkRow
[2022.10.11-16.37.42:098][ 0]LogSlate: TableView.Row
[2022.10.11-16.37.42:098][ 0]LogSlate: TreeView
[2022.10.11-16.37.42:245][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.42:269][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.42:269][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.42:371][ 0]LogUObjectArray: 20557 objects as part of root set at end of initial load.
[2022.10.11-16.37.42:371][ 0]LogUObjectAllocator: 5584256 out of 0 bytes used by permanent object pool.
[2022.10.11-16.37.42:371][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.10.11-16.37.42:725][ 0]LogPython: Using Python 3.9.7
[2022.10.11-16.37.43:417][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.10.11-16.37.43:422][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.10.11-16.37.43:439][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3AC29159497531C618D33ABA6E1D7673 | Instance: 7EE699D44F3FA00137AA62952B38EE3D (LEONSPC-11664).
[2022.10.11-16.37.43:551][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.43:554][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.43:656][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.43:689][ 0]LogUProjectInfo: Found projects:
[2022.10.11-16.37.44:065][ 0]LogOpenImageDenoise: OIDN starting up
[2022.10.11-16.37.44:081][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.10.11-16.37.44:101][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.10.11-16.37.44:101][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.10.11-16.37.44:216][ 0]LogCollectionManager: Loaded 0 collections in 0.000562 seconds
[2022.10.11-16.37.44:293][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Saved/Collections/' took 0.00s
[2022.10.11-16.37.44:293][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Content/Developers/leon/Collections/' took 0.00s
[2022.10.11-16.37.44:293][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Content/Collections/' took 0.00s
[2022.10.11-16.37.44:567][ 0]LogEngine: Initializing Engine...
[2022.10.11-16.37.44:579][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.10.11-16.37.44:591][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2022.10.11-16.37.44:814][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.10.11-16.37.44:814][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-16.37.44:825][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.37.44:853][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.10.11-16.37.44:854][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2022.10.11-16.37.44:875][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2022.10.11-16.37.44:875][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.10.11-16.37.44:875][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2022.10.11-16.37.44:877][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.10.11-16.37.44:877][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.10.11-16.37.44:877][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2022.10.11-16.37.44:877][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.10.11-16.37.44:877][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.10.11-16.37.44:877][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.10.11-16.37.44:877][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.10.11-16.37.44:882][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2022.10.11-16.37.44:914][ 0]LogAudioMixer: Display: Using Audio Hardware Device Kopfhörer (Realtek(R) Audio)
[2022.10.11-16.37.44:914][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2022.10.11-16.37.44:916][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2022.10.11-16.37.44:916][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2022.10.11-16.37.44:916][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2022.10.11-16.37.44:916][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2022.10.11-16.37.44:918][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.10.11-16.37.44:918][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2022.10.11-16.37.44:918][ 0]LogInit: FAudioDevice initialized.
[2022.10.11-16.37.44:918][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2022.10.11-16.37.44:918][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2022.10.11-16.37.44:918][ 0]LogInit: Texture streaming: Enabled
[2022.10.11-16.37.44:951][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.10.11-16.37.44:961][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.10.11-16.37.44:983][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2022.10.11-16.37.44:991][ 0]LogLiveCoding: Display: Starting LiveCoding
[2022.10.11-16.37.44:991][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2022.10.11-16.37.45:691][ 0]LogLiveCoding: Display: First instance in process group "UE_FirstProject_0xd67ea6c6", spawning console
[2022.10.11-16.37.45:691][ 0]LogLiveCoding: Display: Waiting for server
[2022.10.11-16.37.45:691][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.10.11-16.37.45:711][ 0]LogInit: Transaction tracking system initialized
[2022.10.11-16.37.45:784][ 0]BlueprintLog: New page: Editor Load
[2022.10.11-16.37.46:030][ 0]LocalizationService: Localization service is disabled
[2022.10.11-16.37.46:087][ 0]TimingProfiler: Initialize
[2022.10.11-16.37.46:087][ 0]TimingProfiler: OnSessionChanged
[2022.10.11-16.37.46:087][ 0]LoadingProfiler: Initialize
[2022.10.11-16.37.46:087][ 0]LoadingProfiler: OnSessionChanged
[2022.10.11-16.37.46:087][ 0]NetworkingProfiler: Initialize
[2022.10.11-16.37.46:087][ 0]NetworkingProfiler: OnSessionChanged
[2022.10.11-16.37.46:087][ 0]MemoryProfiler: Initialize
[2022.10.11-16.37.46:087][ 0]MemoryProfiler: OnSessionChanged
[2022.10.11-16.37.46:656][ 0]LogFileCache: Scanning file cache for directory 'D:/Programmierstuff/UnrealEngine/FirstProject/Content/' took 0.01s
[2022.10.11-16.37.46:656][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.10.11-16.37.46:845][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.10.11-16.37.46:847][ 0]SourceControl: Source control is disabled
[2022.10.11-16.37.46:847][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.105
[2022.10.11-16.37.46:847][ 0]Cmd: MAP LOAD FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.10.11-16.37.46:850][ 0]LightingResults: New page: Lighting Build
[2022.10.11-16.37.46:858][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.37.46:858][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.37.46:858][ 0]MapCheck: New page: Map Check
[2022.10.11-16.37.46:858][ 0]LightingResults: New page: Lighting Build
[2022.10.11-16.37.46:863][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.10.11-16.37.46:866][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2022.10.11-16.37.47:157][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400 should be resaved to improve async compilation performance.
[2022.10.11-16.37.47:168][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Chair.SM_Chair should be resaved to improve async compilation performance.
[2022.10.11-16.37.47:175][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling should be resaved to improve async compilation performance.
[2022.10.11-16.37.47:180][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_Statue.SM_Statue should be resaved to improve async compilation performance.
[2022.10.11-16.37.47:187][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_TableRound.SM_TableRound should be resaved to improve async compilation performance.
[2022.10.11-16.37.47:195][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Minimal_Default'.
[2022.10.11-16.37.47:195][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-16.37.47:195][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.37.47:195][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2022.10.11-16.37.47:203][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.10.11-16.37.47:209][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2022.10.11-16.37.47:209][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.10.11-16.37.47:209][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,078ms to complete.
[2022.10.11-16.37.47:209][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.362
[2022.10.11-16.37.47:219][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 8.476
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: ================================================
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.10.11-16.37.47:219][ 0]LogShaderCompilers: Display: ================================================
[2022.10.11-16.37.47:329][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-16.37.47:334][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-16.37.47:339][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-16.37.47:343][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.10.11-16.37.47:429][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2022.10.11-16.37.47:429][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:429][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2022.10.11-16.37.47:429][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:431][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2022.10.11-16.37.47:431][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:431][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2022.10.11-16.37.47:431][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:431][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2022.10.11-16.37.47:431][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mounted Pak file 'D:/Unreal Engine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2022.10.11-16.37.47:432][ 0]LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
[2022.10.11-16.37.47:432][ 0]LogFeaturePack: Error: Error in Feature pack D:/Unreal Engine/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
[2022.10.11-16.37.47:511][ 0]LogStall: Startup...
[2022.10.11-16.37.47:513][ 0]LogStall: Startup complete.
[2022.10.11-16.37.47:530][ 0]LogLoad: (Engine Initialization) Total time: 8.79 seconds
[2022.10.11-16.37.47:530][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.10.11-16.37.47:562][ 0]LogAssetRegistry: Asset discovery search completed in 6.0878 seconds
[2022.10.11-16.37.47:570][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2022.10.11-16.37.47:588][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2022.10.11-16.37.47:611][ 0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2022.10.11-16.37.47:613][ 0]LogSlate: Took 0.000077 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2022.10.11-16.37.47:613][ 0]LogSlate: Took 0.000060 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2022.10.11-16.37.47:615][ 0]LogSlate: Took 0.000069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2022.10.11-16.37.47:654][ 0]LogViewport: Scene viewport resized to 2020x1216, mode Windowed.
[2022.10.11-16.37.49:884][ 30]LogViewport: Scene viewport resized to 2033x1248, mode Windowed.
[2022.10.11-16.38.26:232][169]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2022.10.11-16.38.26:237][169]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2022.10.11-16.39.40:425][462]LogDerivedDataCache: C:/Users/leon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.019 and deleted 0 file(s) with total size 0 MiB.
[2022.10.11-16.40.50:416][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2022.10.11-16.40.50:515][503]LogMaterial: Display: Missing cached shadermap for MI_WoodenCrate in PCD3D_SM5, Default, SM5 (DDC key hash: 8955A5CE755E751786C6DA92AA8702C8566A5DA9), compiling.
[2022.10.11-16.40.50:590][503]LogAssetEditorSubsystem: Opening Asset editor for World /Game/MyStuff/MaterialExampleLevel.MaterialExampleLevel
[2022.10.11-16.40.50:590][503]Cmd: MAP LOAD FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/MyStuff/MaterialExampleLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.10.11-16.40.50:590][503]LightingResults: New page: Lighting Build
[2022.10.11-16.40.50:590][503]LoadErrors: New page: Loading map: MaterialExampleLevel.umap
[2022.10.11-16.40.50:615][503]LogWorld: UWorld::CleanupWorld for Minimal_Default, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.40.50:615][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.40.50:616][503]MapCheck: New page: Map Check
[2022.10.11-16.40.50:616][503]LightingResults: New page: Lighting Build
[2022.10.11-16.40.50:621][503]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.10.11-16.40.50:625][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2022.10.11-16.40.53:242][503]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2022.10.11-16.40.53:242][503]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 0.030676s
[2022.10.11-16.40.56:737][503]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting...
[2022.10.11-16.40.56:737][503]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.049989s
[2022.10.11-16.40.56:739][503]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.050000s (0.065232s overbudget)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: ================================================
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Total job queries 16, among them cache hits 0 (0.00%)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Tracking 16 distinct input hashes that result in 12 distinct outputs (75.00%)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Shaders Compiled: 16
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Jobs assigned 16, completed 16 (100.00%)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Time job spent in pending queue: average 0.05 s, longest 0.05 s
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Job execution time: average 2.40 s, max 2.62 s
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Job life time (pending + execution): average 2.44 s, max 2.67
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.67 s
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Jobs were issued in 6 batches (only local compilation was used), average 2.67 jobs/batch
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Average processing rate: 6.00 jobs/sec
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Effective parallelization: 4.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 0.77 sec, max 0.77 sec, min 0.77 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 1 times, average 0.75 sec, max 0.75 sec, min 0.75 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.72 sec, max 0.72 sec, min 0.72 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 7.12% of total time (compiled 1 times, average 0.77 sec, max 0.77 sec, min 0.77 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy - 7.05% of total time (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.01% of total time (compiled 1 times, average 0.76 sec, max 0.76 sec, min 0.76 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 6.98% of total time (compiled 1 times, average 0.75 sec, max 0.75 sec, min 0.75 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.70% of total time (compiled 1 times, average 0.72 sec, max 0.72 sec, min 0.72 sec)
[2022.10.11-16.40.56:743][503]LogShaderCompilers: Display: ================================================
[2022.10.11-16.40.56:744][503]LogWorld: UWorld::CleanupWorld for MaterialExampleLevel, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.40.56:744][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.40.56:750][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2022.10.11-16.40.56:757][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2022.10.11-16.40.56:761][503]LogAudio: Display: Audio Device (ID: 1) registered with world 'MaterialExampleLevel'.
[2022.10.11-16.40.56:761][503]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-16.40.56:761][503]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.40.56:762][503]LogAIModule: Creating AISystem for world MaterialExampleLevel
[2022.10.11-16.40.56:811][503]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.10.11-16.40.56:820][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.40.56:830][503]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.10.11-16.40.56:831][503]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,108ms to complete.
[2022.10.11-16.40.56:831][503]LogFileHelpers: Loading map 'MaterialExampleLevel' took 6.240
[2022.10.11-16.40.56:835][503]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.001799s (0.193827s overbudget)
[2022.10.11-16.41.45:849][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
[2022.10.11-16.41.45:904][133]LogMaterial: Display: Missing cached shadermap for M_Color_Master in PCD3D_SM5, Default, SM5 (DDC key hash: 45CA54251EDEB8A4FF405FC46F7F41C6628C85E2), compiling.
[2022.10.11-16.41.45:946][133]LogStaticMesh: Display: Building static mesh SM_Cylinder...
[2022.10.11-16.41.45:946][133]LogStaticMesh: Display: Building static mesh SM_Sphere2x2...
[2022.10.11-16.41.45:946][133]LogStaticMesh: Display: Building static mesh SM_LightBakeExampleMesh...
[2022.10.11-16.41.45:948][133]LogAssetEditorSubsystem: Opening Asset editor for World /Game/LightingExamples/Maps/LightBounce.LightBounce
[2022.10.11-16.41.45:948][133]Cmd: MAP LOAD FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/LightBounce.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.10.11-16.41.45:948][133]LightingResults: New page: Lighting Build
[2022.10.11-16.41.45:948][133]LoadErrors: New page: Loading map: LightBounce.umap
[2022.10.11-16.41.45:949][133]LogWorld: UWorld::CleanupWorld for MaterialExampleLevel, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.41.45:949][133]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.41.45:949][133]MapCheck: New page: Map Check
[2022.10.11-16.41.45:949][133]LightingResults: New page: Lighting Build
[2022.10.11-16.41.45:954][133]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.10.11-16.41.45:955][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.41.46:104][133]LogStaticMesh: Built static mesh [0.02s] /Game/LightingExamples/Meshes/SM_Cylinder.SM_Cylinder
[2022.10.11-16.41.46:104][133]LogStaticMesh: Built static mesh [0.02s] /Game/LightingExamples/Meshes/SM_LightBakeExampleMesh.SM_LightBakeExampleMesh
[2022.10.11-16.41.46:104][133]LogStaticMesh: Built static mesh [0.04s] /Game/LightingExamples/Meshes/SM_Sphere2x2.SM_Sphere2x2
[2022.10.11-16.41.48:133][133]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s
[2022.10.11-16.41.48:133][133]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s
[2022.10.11-16.41.49:368][133]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.002041s (1.411507s overbudget)
[2022.10.11-16.41.56:166][133]LogMeshUtilities: Finished distance field build in 1.1s - 77x77x77 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 77% occupied, 1024 triangles, SM_Sphere2x2
[2022.10.11-16.41.56:166][133]LogMeshUtilities: Finished distance field build in 6.8s - 203x203x203 sparse distance field, 8.0Mb total, 0.2Mb always loaded, 55% occupied, 9 triangles, SM_LightBakeExampleMesh
[2022.10.11-16.41.56:187][133]LogWorld: UWorld::CleanupWorld for LightBounce, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.41.56:187][133]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.41.56:193][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.41.56:199][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2022.10.11-16.41.56:201][133]LogAudio: Display: Audio Device (ID: 1) registered with world 'LightBounce'.
[2022.10.11-16.41.56:201][133]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-16.41.56:201][133]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.41.56:202][133]LogAIModule: Creating AISystem for world LightBounce
[2022.10.11-16.41.56:219][133]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.10.11-16.41.56:227][133]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2022.10.11-16.41.56:231][133]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.10.11-16.41.56:232][133]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,093ms to complete.
[2022.10.11-16.41.56:232][133]LogFileHelpers: Loading map 'LightBounce' took 10.284
[2022.10.11-16.41.56:236][133]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.000082s (8.288379s overbudget)
[2022.10.11-16.42.54:157][442]MapCheck: New page: Map Check
[2022.10.11-16.42.54:171][442]LogSlate: Took 0.003658 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2022.10.11-16.42.54:184][442]Cmd: MAP REBUILD ALLVISIBLE
[2022.10.11-16.42.54:184][442]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.10.11-16.42.54:199][442]LogWorld: UWorld::CleanupWorld for LightBounce, bSessionEnded=true, bCleanupResources=false
[2022.10.11-16.42.54:222][442]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.10.11-16.42.54:223][442]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.10.11-16.42.54:223][442]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.10.11-16.42.54:231][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.42.54:231][442]LogLevel: Display: Export Material TexCoord Scales took 0.000 seconds.
[2022.10.11-16.42.54:232][442]TextureStreamingBuild: Display: Build Texture Streaming took 0.001 seconds.
[2022.10.11-16.42.54:238][442]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2022.10.11-16.42.54:249][442]LightingResults: New page: Lighting Build - 11.10.2022, 20:42:54
[2022.10.11-16.42.54:426][442]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2022.10.11-16.42.54:832][442]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2022.10.11-16.42.54:846][442]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2022.10.11-16.42.55:891][442]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2022.10.11-16.42.55:891][442]LogSwarmInterface: [TryOpenConnection] Local Process ID is 11664
[2022.10.11-16.43.04:246][442]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.10.11-16.43.04:246][442]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.10.11-16.43.04:246][442]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.10.11-16.43.04:246][442]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.10.11-16.43.04:246][442]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.10.11-16.43.04:246][442]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.10.11-16.43.04:402][442]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.10.11-16.43.04:402][442]MapCheck: New page: LightBounce - 11.10.2022, 20:43:04
[2022.10.11-16.43.04:402][442]MapCheck: Error: WorldSettings Maps need lighting rebuilt
[2022.10.11-16.43.04:447][442]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 45,417ms to complete.
[2022.10.11-16.43.04:447][442]LogEditorBuildUtils: Build time 0:10
[2022.10.11-16.43.04:515][442]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_Color_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 11AB61BCCAEEFCACAD0EF55B0FC4600284AB9754), compiling.
[2022.10.11-16.43.04:524][442]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_Color_Black in PCD3D_SM5, Default, SM5 (DDC key hash: 1EEE97FA2B680E03AD829C3B1E85CCCF4DEA587C), compiling.
[2022.10.11-16.43.04:634][443]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 901E38A674CC9E1328D7B0C07EAE2FBA4CE98E7F), compiling. Is special engine material.
[2022.10.11-16.43.04:651][443]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5F13967C028C1AF9F59E820DE2BEBD4EEF549D14), compiling. Is special engine material.
[2022.10.11-16.43.06:124][452]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2022.10.11-16.43.10:118][667]Job is a success!
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.006s
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: Bricks at depth
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: 0: 10.0% covering 100.0% of volume
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: 1: 10.0% covering 1.6% of volume
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: 2: 80.0% covering 0.2% of volume
[2022.10.11-16.43.10:287][668]LogVolumetricLightmapImport: Bricks in each level
[2022.10.11-16.43.10:288][668]LogVolumetricLightmapImport: LightBounce 10 bricks 100.0% (Persistent Level)
[2022.10.11-16.43.10:343][668]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/LightBounce_BuiltData.LightBounce_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.10.11-16.43.10:354][668]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/LightBounce_BuiltData.LightBounce_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.10.11-16.43.10:381][668]LogStaticLightingSystem: LightBounce_BuiltData storing lightmap data for 3 meshes in 1 LightmapResourceClusters (3.0 Meshes per cluster).
[2022.10.11-16.43.10:389][668]Lightmass on LEONSPC: 2.26 sec total, 123 ms importing, 13 ms setup, 749 ms photons, 1.37 sec processing, 0 us extra exporting [3/3 mappings]. Threads: 20.5 sec total, 1.12 sec processing.
[2022.10.11-16.43.10:395][668]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-16.43.10:463][668]LogStaticLightingSystem: Illumination: 16.1 sec (63 ms encoding lightmaps, 24 us encoding shadowmaps)
[2022.10.11-16.43.10:463][668]LogStaticLightingSystem: Lightmap texture memory: 2.1 MB (2.1 MB streaming, 0.0 MB non-streaming), 2 textures
[2022.10.11-16.43.10:463][668]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2022.10.11-16.43.11:239][668]DumpUnbuiltLightIteractions
[2022.10.11-16.43.11:239][668]Lights with unbuilt interactions: 0
[2022.10.11-16.43.11:239][668]
[2022.10.11-16.43.11:239][668]Primitives with unbuilt interactions: 0
[2022.10.11-16.43.11:272][669]Cmd: MAP CHECK NOTIFYRESULTS
[2022.10.11-16.43.11:272][669]MapCheck: New page: LightBounce - 11.10.2022, 20:43:11
[2022.10.11-16.43.11:272][669]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,23ms to complete.
[2022.10.11-16.43.14:253][ 24]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-16.43.14:259][ 24]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-16.45.16:342][675]LogSlate: Window 'Message' being destroyed
[2022.10.11-16.45.16:349][675]Message dialog closed, result: Ok, title: Message, text: bForceNoPrecomputedLighting is now enabled, build lighting once to propagate the change (will remove existing precomputed lighting data).
[2022.10.11-16.45.30:730][ 23]MapCheck: New page: Map Check
[2022.10.11-16.45.30:745][ 23]Cmd: MAP REBUILD ALLVISIBLE
[2022.10.11-16.45.30:746][ 23]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.10.11-16.45.30:787][ 23]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.10.11-16.45.30:787][ 23]LogWorld: UWorld::CleanupWorld for LightBounce, bSessionEnded=true, bCleanupResources=false
[2022.10.11-16.45.30:798][ 23]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.10.11-16.45.30:798][ 23]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.10.11-16.45.30:798][ 23]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.10.11-16.45.30:805][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-16.45.30:806][ 23]LogLevel: Display: Export Material TexCoord Scales took 0.000 seconds.
[2022.10.11-16.45.30:807][ 23]TextureStreamingBuild: Display: Build Texture Streaming took 0.001 seconds.
[2022.10.11-16.45.30:813][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-16.45.30:815][ 23]LightingResults: New page: Lighting Build - 11.10.2022, 20:45:30
[2022.10.11-16.45.30:815][ 23]LogStaticLightingSystem: Warning: WorldSettings.bForceNoPrecomputedLighting is true, Skipping Lighting Build!
[2022.10.11-16.45.30:819][ 23]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.10.11-16.45.30:819][ 23]MapCheck: New page: LightBounce - 11.10.2022, 20:45:30
[2022.10.11-16.45.30:820][ 23]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,214ms to complete.
[2022.10.11-16.45.30:820][ 23]LogEditorBuildUtils: Build time 0:00
[2022.10.11-16.47.32:295][152]Cmd: DELETE
[2022.10.11-16.47.32:295][152]Cmd: ACTOR DELETE
[2022.10.11-16.47.32:296][152]LogEditorActor: Deleted Actor: PointLight
[2022.10.11-16.47.32:307][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.47.32:308][152]LogEditorActor: Deleted 1 Actors (0.013 secs)
[2022.10.11-16.47.39:106][916]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.47.39:106][916]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.47.41:118][148]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.47.41:118][148]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.49.06:202][ 26]LogSlate: Window 'Color Picker' being destroyed
[2022.10.11-16.49.38:540][381]Cmd: DELETE
[2022.10.11-16.49.38:540][381]Cmd: ACTOR DELETE
[2022.10.11-16.49.38:541][381]LogEditorActor: Deleted Actor: PointLight
[2022.10.11-16.49.38:552][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2022.10.11-16.49.38:553][381]LogEditorActor: Deleted 1 Actors (0.013 secs)
[2022.10.11-16.49.41:937][757]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SpotLight
[2022.10.11-16.49.41:937][757]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SpotLight
[2022.10.11-16.49.43:482][935]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SpotLight
[2022.10.11-16.49.43:482][935]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SpotLight
[2022.10.11-16.50.15:916][367]Cmd: DELETE
[2022.10.11-16.50.15:916][367]Cmd: ACTOR DELETE
[2022.10.11-16.50.15:917][367]LogEditorActor: Deleted Actor: SpotLight
[2022.10.11-16.50.15:928][367]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2022.10.11-16.50.15:930][367]LogEditorActor: Deleted 1 Actors (0.013 secs)
[2022.10.11-16.50.35:348][414]Cmd: DELETE
[2022.10.11-16.50.35:348][414]Cmd: ACTOR DELETE
[2022.10.11-16.50.35:348][414]LogEditorActor: Deleted Actor: SpotLight
[2022.10.11-16.50.35:355][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2022.10.11-16.50.35:356][414]LogEditorActor: Deleted 1 Actors (0.008 secs)
[2022.10.11-16.50.39:435][878]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight
[2022.10.11-16.50.39:435][878]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight
[2022.10.11-16.50.44:764][491]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight
[2022.10.11-16.50.44:764][491]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight
[2022.10.11-16.51.13:578][486]Cmd: DELETE
[2022.10.11-16.51.13:578][486]Cmd: ACTOR DELETE
[2022.10.11-16.51.13:579][486]LogEditorActor: Deleted Actor: RectLight
[2022.10.11-16.51.13:589][486]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2022.10.11-16.51.13:590][486]LogEditorActor: Deleted 1 Actors (0.012 secs)
[2022.10.11-16.51.20:646][294]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.51.20:647][294]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.51.20:647][294]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_0
[2022.10.11-16.51.20:647][294]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_0
[2022.10.11-16.51.23:271][602]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.51.23:271][602]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.51.23:272][602]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_1
[2022.10.11-16.51.23:272][602]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_1
[2022.10.11-16.52.00:499][391]Cmd: DELETE
[2022.10.11-16.52.00:499][391]Cmd: ACTOR DELETE
[2022.10.11-16.52.00:500][391]LogEditorActor: Deleted Actor: DirectionalLight
[2022.10.11-16.52.00:510][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2022.10.11-16.52.00:511][391]LogEditorActor: Deleted 1 Actors (0.012 secs)
[2022.10.11-16.52.04:607][857]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.52.04:607][857]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.52.04:607][857]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyLight_0
[2022.10.11-16.52.04:608][857]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyLight_0
[2022.10.11-16.52.07:345][167]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.52.07:345][167]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.52.07:345][167]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyLight_1
[2022.10.11-16.52.07:345][167]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyLight_1
[2022.10.11-16.52.31:284][865]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.52.31:284][865]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.52.31:284][865]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyAtmosphere_0
[2022.10.11-16.52.31:285][865]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyAtmosphere_0
[2022.10.11-16.52.32:351][986]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.52.32:351][986]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.52.32:352][986]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyAtmosphere_1
[2022.10.11-16.52.32:352][986]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.SkyAtmosphere_1
[2022.10.11-16.52.44:020][304]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.52.44:020][304]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.52.44:020][304]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_2
[2022.10.11-16.52.44:020][304]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_2
[2022.10.11-16.52.46:096][544]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.52.46:096][544]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.52.46:097][544]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_3
[2022.10.11-16.52.46:097][544]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/LightBounce.LightBounce:PersistentLevel.DirectionalLight_3
[2022.10.11-16.53.22:327][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2022.10.11-16.53.22:345][ 82]LogPackageLocalizationCache: Processed 30 localized package path(s) for 1 prioritized culture(s) in 0.003197 seconds
[2022.10.11-16.53.22:348][ 82]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/LightingExamples/Maps/LightBounce_Auto1
[2022.10.11-16.53.22:348][ 82]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/LightBounce_Auto106D629D947DFFB01D20982BE8E7AF2AB.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/Autosaves/Game/LightingExamples/Maps/LightBounce_Auto1.umap'
[2022.10.11-16.53.22:352][ 82]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/LightingExamples/Maps/LightBounce' took 0.033
[2022.10.11-16.53.22:352][ 82]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.033
[2022.10.11-16.54.50:117][943]Cmd: DELETE
[2022.10.11-16.54.50:117][943]Cmd: ACTOR DELETE
[2022.10.11-16.54.50:118][943]LogEditorActor: Deleted Actor: SkyAtmosphere
[2022.10.11-16.54.50:118][943]LogEditorActor: Deleted Actor: SkyLight
[2022.10.11-16.54.50:119][943]LogEditorActor: Deleted Actor: DirectionalLight
[2022.10.11-16.54.50:124][943]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms
[2022.10.11-16.54.50:126][943]LogEditorActor: Deleted 3 Actors (0.009 secs)
[2022.10.11-16.54.54:587][450]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.54.54:587][450]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.54.55:612][568]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.54.55:612][568]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight
[2022.10.11-16.56.38:631][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2022.10.11-16.56.38:635][550]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/LightBounce
[2022.10.11-16.56.38:635][550]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/LightBounceC5328AB14330051653CB7D93BAD7282D.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/LightBounce.umap'
[2022.10.11-16.56.38:641][550]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/LightingExamples/Maps/LightBounce_BuiltData
[2022.10.11-16.56.38:642][550]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/LightBounce_BuiltData
[2022.10.11-16.56.38:642][550]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/LightBounce_BuiltDataD0E7B60B4C00D80F91B0CD947F25ADA2.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/LightBounce_BuiltData.uasset'
[2022.10.11-16.56.38:643][550]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/LightingExamples/Maps/LightBounce_BuiltData
[2022.10.11-16.56.38:651][550]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-16.56.38:651][550]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/LightBounce.LightBounce
[2022.10.11-16.56.38:651][550]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/LightingExamples/Maps/LightBounce_BuiltData.LightBounce_BuiltData
[2022.10.11-16.56.50:562][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2022.10.11-16.56.50:643][292]LogMaterial: Display: Missing cached shadermap for M_BasicMetal in PCD3D_SM5, Default, SM5 (DDC key hash: 53C4F547CB3B7ADD63692C631846D50C06B2B41C), compiling.
[2022.10.11-16.56.50:676][292]LogMaterial: Display: Missing cached shadermap for M_AlarmClock in PCD3D_SM5, Default, SM5 (DDC key hash: E9C42C4CA0830688A48A5160BD369093E5252EA2), compiling.
[2022.10.11-16.56.50:708][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/Masks/T_ClockColorMask.T_ClockColorMask (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:708][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/Masks/T_RotaryPhoneColorMask.T_RotaryPhoneColorMask (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:708][292]LogMaterial: Display: Missing cached shadermap for M_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: F9D98F24F507EB7B2D17F993B14C8A1926F57E07), compiling.
[2022.10.11-16.56.50:749][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/Masks/T_ClockDirtMask.T_ClockDirtMask (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:750][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_Clock_UVMaterial_MetallicRoughnessOcclusion.T_Clock_UVMaterial_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:750][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/Masks/T_RotaryPhoneDirtMask.T_RotaryPhoneDirtMask (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:750][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_Clock_UVMaterial_BaseColor.T_Clock_UVMaterial_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:750][292]LogMaterial: Display: Missing cached shadermap for M_RotaryPhone in PCD3D_SM5, Default, SM5 (DDC key hash: 510BCBC8952FAF89FA2D2B0C92A5927EC9616EDB), compiling.
[2022.10.11-16.56.50:796][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_Clock_UVMaterial_Normal.T_Clock_UVMaterial_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.50:796][292]LogMaterial: Display: Missing cached shadermap for M_SmallTable in PCD3D_SM5, Default, SM5 (DDC key hash: 6132D33A76DFEFEB34A46AAFB0F8965B23662DF7), compiling.
[2022.10.11-16.56.50:846][292]LogMaterial: Display: Missing cached shadermap for M_SquareChair in PCD3D_SM5, Default, SM5 (DDC key hash: 1CCF92E2960013D44240920FF08DDBF2508A0CEA), compiling.
[2022.10.11-16.56.50:895][292]LogMaterial: Display: Missing cached shadermap for M_CoffeeCup in PCD3D_SM5, Default, SM5 (DDC key hash: 27C8509B5721FAD51259C9C4F964EFF1C8FE330B), compiling.
[2022.10.11-16.56.50:938][292]LogAssetEditorSubsystem: Opening Asset editor for World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-16.56.50:938][292]Cmd: MAP LOAD FILE="../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.10.11-16.56.50:938][292]LightingResults: New page: Lighting Build
[2022.10.11-16.56.50:938][292]LoadErrors: New page: Loading map: ArchVizRoom.umap
[2022.10.11-16.56.50:982][292]LogStaticMesh: Display: Building static mesh SM_BaseBoard...
[2022.10.11-16.56.50:982][292]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.10.11-16.56.50:982][292]LogWorld: UWorld::CleanupWorld for LightBounce, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.56.50:983][292]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.56.50:983][292]MapCheck: New page: Map Check
[2022.10.11-16.56.50:983][292]LightingResults: New page: Lighting Build
[2022.10.11-16.56.50:994][292]LogAudio: Display: Audio Device unregistered from world 'None'.
[2022.10.11-16.56.50:994][292]LogStaticMesh: Display: Building static mesh SM_CurtainHolder...
[2022.10.11-16.56.50:995][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2022.10.11-16.56.51:013][292]LogStaticMesh: Built static mesh [0.00s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_CurtainHolder.SM_CurtainHolder
[2022.10.11-16.56.51:013][292]LogTexture: Display: Waiting for textures to be ready 0/21 (/Game/LightingExamples/Textures/T_Clock_UVMaterial_BaseColor) ...
[2022.10.11-16.56.51:091][292]LogStaticMesh: Built static mesh [0.04s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_BaseBoard.SM_BaseBoard
[2022.10.11-16.56.51:091][292]LogTexture: Display: Waiting for textures to be ready 1/21 (/Game/LightingExamples/Textures/Masks/T_ClockDirtMask) ...
[2022.10.11-16.56.51:121][292]LogTexture: Display: Waiting for textures to be ready 7/21 (/Game/LightingExamples/Textures/T_RotaryPhone_MainMat_BaseColor) ...
[2022.10.11-16.56.51:347][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_RotaryPhone_MainMat_BaseColor.T_RotaryPhone_MainMat_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:347][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_RotaryPhone_MainMat_MetallicRoughnessOcclusion.T_RotaryPhone_MainMat_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:347][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/Masks/T_SmallTableDirtMask.T_SmallTableDirtMask (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:347][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_SmallTable_UVMaterial_BaseColor.T_SmallTable_UVMaterial_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:347][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_SmallTable_UVMaterial_MetallicRoughnessOcclusion.T_SmallTable_UVMaterial_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:347][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_RotaryPhone_MainMat_Normal.T_RotaryPhone_MainMat_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:375][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_SmallTable_UVMaterial_Normal.T_SmallTable_UVMaterial_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:375][292]LogTexture: Display: Waiting for textures to be ready 8/21 (/Game/LightingExamples/Textures/T_RotaryPhone_MainMat_MetallicRoughnessOcclusion) ...
[2022.10.11-16.56.51:443][292]LogTexture: Display: Waiting for textures to be ready 9/21 (/Game/LightingExamples/Textures/T_RotaryPhone_MainMat_Normal) ...
[2022.10.11-16.56.51:564][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/Masks/T_ChairPlastMaskNew.T_ChairPlastMaskNew (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 160.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:564][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_Chair_UVMaterial_BaseColor.T_Chair_UVMaterial_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:692][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_CoffeCup_MainMat_BaseColor.T_CoffeCup_MainMat_BaseColor (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:692][292]LogTexture: Display: Waiting for textures to be ready 14/21 (/Game/LightingExamples/Textures/Masks/T_ChairPlastMaskNew) ...
[2022.10.11-16.56.51:713][292]LogStaticMesh: Display: Building static mesh SM_DoorKnbb...
[2022.10.11-16.56.51:713][292]LogTexture: Display: Waiting for textures to be ready 15/21 (/Game/LightingExamples/Textures/T_Chair_UVMaterial_BaseColor) ...
[2022.10.11-16.56.51:732][292]LogStaticMesh: Display: Building static mesh SM_DoorWallPattern...
[2022.10.11-16.56.51:732][292]LogTexture: Display: Waiting for textures to be ready 16/21 (/Game/LightingExamples/Textures/T_Chair_UVMaterial_MetallicRoughnessOcclusion) ...
[2022.10.11-16.56.51:766][292]LogStaticMesh: Built static mesh [0.03s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_DoorKnbb.SM_DoorKnbb
[2022.10.11-16.56.51:766][292]LogStaticMesh: Display: Building static mesh SM_Floor...
[2022.10.11-16.56.51:766][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_CoffeCup_MainMat_MetallicRoughnessOcclusion.T_CoffeCup_MainMat_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:766][292]LogStaticMesh: Built static mesh [0.01s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_Floor.SM_Floor
[2022.10.11-16.56.51:766][292]LogStaticMesh: Display: Building static mesh SM_MainDoor...
[2022.10.11-16.56.51:967][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_Chair_UVMaterial_MetallicRoughnessOcclusion.T_Chair_UVMaterial_MetallicRoughnessOcclusion (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:967][292]LogStaticMesh: Built static mesh [0.01s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_MainDoor.SM_MainDoor
[2022.10.11-16.56.51:967][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_Chair_UVMaterial_Normal.T_Chair_UVMaterial_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:967][292]LogStaticMesh: Display: Building static mesh SM_Roof...
[2022.10.11-16.56.51:967][292]LogStaticMesh: Display: Building static mesh SM_ThickCurtain...
[2022.10.11-16.56.51:967][292]LogStaticMesh: Built static mesh [0.00s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_Roof.SM_Roof
[2022.10.11-16.56.51:967][292]LogStaticMesh: Display: Building static mesh SM_Walls...
[2022.10.11-16.56.51:967][292]LogTexture: Display: Building textures: /Game/LightingExamples/Textures/T_CoffeCup_MainMat_Normal.T_CoffeCup_MainMat_Normal (TFO_BC5, 2048X2048 X1X1) (Required Memory Estimate: 80.000 MB), EncodeSpeed: Fast
[2022.10.11-16.56.51:967][292]LogStaticMesh: Built static mesh [0.08s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_ThickCurtain.SM_ThickCurtain
[2022.10.11-16.56.51:985][292]LogStaticMesh: Display: Building static mesh SM_Window...
[2022.10.11-16.56.51:985][292]LogStaticMesh: Display: Building static mesh SM_WindowFrames...
[2022.10.11-16.56.51:985][292]LogStaticMesh: Display: Building static mesh SM_AlarmClock...
[2022.10.11-16.56.51:985][292]LogStaticMesh: Built static mesh [0.01s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_Window.SM_Window
[2022.10.11-16.56.51:985][292]LogTexture: Display: Waiting for textures to be ready 17/21 (/Game/LightingExamples/Textures/T_Chair_UVMaterial_Normal) ...
[2022.10.11-16.56.52:014][292]LogStaticMesh: Built static mesh [0.02s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_WindowFrames.SM_WindowFrames
[2022.10.11-16.56.52:014][292]LogStaticMesh: Display: Building static mesh SM_CoffeCup...
[2022.10.11-16.56.52:014][292]LogStaticMesh: Display: Building static mesh SM_RotaryPhone...
[2022.10.11-16.56.52:014][292]LogStaticMesh: Display: Building static mesh SM_SmallTable...
[2022.10.11-16.56.52:014][292]LogTexture: Display: Waiting for textures to be ready 20/21 (/Game/LightingExamples/Textures/T_CoffeCup_MainMat_Normal) ...
[2022.10.11-16.56.52:175][292]LogStaticMesh: Built static mesh [0.16s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_Walls.SM_Walls
[2022.10.11-16.56.52:175][292]LogStaticMesh: Display: Building static mesh SM_SquareChair...
[2022.10.11-16.56.52:175][292]LogStaticMesh: Built static mesh [0.33s] /Game/LightingExamples/Meshes/ArchRoomGeometry/SM_DoorWallPattern.SM_DoorWallPattern
[2022.10.11-16.56.52:175][292]LogStaticMesh: Built static mesh [0.10s] /Game/LightingExamples/Meshes/SM_SmallTable.SM_SmallTable
[2022.10.11-16.56.52:377][292]LogStaticMesh: Built static mesh [0.30s] /Game/LightingExamples/Meshes/SM_CoffeCup.SM_CoffeCup
[2022.10.11-16.56.52:377][292]LogStaticMesh: Built static mesh [0.36s] /Game/LightingExamples/Meshes/SM_AlarmClock.SM_AlarmClock
[2022.10.11-16.56.52:580][292]LogStaticMesh: Built static mesh [0.52s] /Game/LightingExamples/Meshes/SM_SquareChair.SM_SquareChair
[2022.10.11-16.56.52:783][292]LogStaticMesh: Built static mesh [0.65s] /Game/LightingExamples/Meshes/SM_RotaryPhone.SM_RotaryPhone
[2022.10.11-16.56.52:987][292]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s
[2022.10.11-16.56.54:205][292]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s
[2022.10.11-16.57.12:499][292]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.002853s (18.440286s overbudget)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: ================================================
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Total job queries 224, among them cache hits 0 (0.00%)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Tracking 224 distinct input hashes that result in 133 distinct outputs (59.38%)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: RAM used: 0.39 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Shaders Compiled: 220
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Jobs assigned 224, completed 224 (100.00%)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Average time worker was idle: 165.54 s
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Time job spent in pending queue: average 5.60 s, longest 20.85 s
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Job execution time: average 6.69 s, max 11.10 s
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Job life time (pending + execution): average 12.29 s, max 21.66
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 29.27 s
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Jobs were issued in 53 batches (only local compilation was used), average 4.23 jobs/batch
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Average processing rate: 7.65 jobs/sec
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Effective parallelization: 6.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 8 times, average 1.05 sec, max 1.47 sec, min 0.95 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 8 times, average 1.04 sec, max 2.17 sec, min 0.77 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 8 times, average 1.00 sec, max 1.87 sec, min 0.73 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.62% of total time (compiled 13 times, average 0.86 sec, max 0.94 sec, min 0.65 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 5.33% of total time (compiled 13 times, average 0.81 sec, max 0.93 sec, min 0.66 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 4.66% of total time (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.53% of total time (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: FLumenCardVS - 4.35% of total time (compiled 9 times, average 0.96 sec, max 1.92 sec, min 0.72 sec)
[2022.10.11-16.57.12:535][292]LogShaderCompilers: Display: ================================================
[2022.10.11-16.57.14:219][292]LogMeshUtilities: Finished distance field build in 1.5s - 259x7x175 sparse distance field, 0.5Mb total, 0.0Mb always loaded, 76% occupied, 21 triangles, SM_Window
[2022.10.11-16.57.14:219][292]LogMeshUtilities: Finished distance field build in 1.5s - 119x105x56 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 48% occupied, 9 triangles, SM_Walls
[2022.10.11-16.57.14:219][292]LogMeshUtilities: Finished distance field build in 1.6s - 56x63x91 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 66% occupied, 8954 triangles, SM_SquareChair
[2022.10.11-16.57.14:238][292]LogWorld: UWorld::CleanupWorld for ArchVizRoom, bSessionEnded=true, bCleanupResources=true
[2022.10.11-16.57.14:238][292]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.10.11-16.57.14:246][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-16.57.14:252][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-16.57.14:255][292]LogAudio: Display: Audio Device (ID: 1) registered with world 'ArchVizRoom'.
[2022.10.11-16.57.14:255][292]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.10.11-16.57.14:255][292]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.10.11-16.57.14:255][292]LogAIModule: Creating AISystem for world ArchVizRoom
[2022.10.11-16.57.14:267][292]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.10.11-16.57.14:274][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2022.10.11-16.57.14:278][292]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.10.11-16.57.14:278][292]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,059ms to complete.
[2022.10.11-16.57.14:278][292]LogFileHelpers: Loading map 'ArchVizRoom' took 23.340
[2022.10.11-16.57.14:282][292]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 0.002753s (21.343290s overbudget)
[2022.10.11-16.57.38:763][695]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.57.38:763][695]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.57.38:763][695]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.DirectionalLight_0
[2022.10.11-16.57.38:763][695]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.DirectionalLight_0
[2022.10.11-16.57.41:080][964]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.57.41:080][964]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.DirectionalLight
[2022.10.11-16.57.41:081][964]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.DirectionalLight_1
[2022.10.11-16.57.41:081][964]LogActorFactory: Actor Factory spawned Class /Script/Engine.DirectionalLight as actor: DirectionalLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.DirectionalLight_1
[2022.10.11-16.58.06:456][104]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.58.06:456][104]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.58.06:456][104]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyAtmosphere_0
[2022.10.11-16.58.06:456][104]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyAtmosphere_0
[2022.10.11-16.58.07:078][170]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.58.07:078][170]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyAtmosphere
[2022.10.11-16.58.07:079][170]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyAtmosphere_1
[2022.10.11-16.58.07:079][170]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyAtmosphere as actor: SkyAtmosphere /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyAtmosphere_1
[2022.10.11-16.58.20:294][378]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.ExponentialHeightFog
[2022.10.11-16.58.20:294][378]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.ExponentialHeightFog
[2022.10.11-16.58.20:295][378]LogActorFactory: Actor Factory spawned Class /Script/Engine.ExponentialHeightFog as actor: ExponentialHeightFog /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.ExponentialHeightFog_0
[2022.10.11-16.58.20:295][378]LogActorFactory: Actor Factory spawned Class /Script/Engine.ExponentialHeightFog as actor: ExponentialHeightFog /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.ExponentialHeightFog_0
[2022.10.11-16.58.21:115][467]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.ExponentialHeightFog
[2022.10.11-16.58.21:115][467]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.ExponentialHeightFog
[2022.10.11-16.58.21:116][467]LogActorFactory: Actor Factory spawned Class /Script/Engine.ExponentialHeightFog as actor: ExponentialHeightFog /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.ExponentialHeightFog_1
[2022.10.11-16.58.21:116][467]LogActorFactory: Actor Factory spawned Class /Script/Engine.ExponentialHeightFog as actor: ExponentialHeightFog /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.ExponentialHeightFog_1
[2022.10.11-16.59.05:377][ 23]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.59.05:377][ 23]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.59.05:378][ 23]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyLight_0
[2022.10.11-16.59.05:378][ 23]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyLight_0
[2022.10.11-16.59.06:051][ 84]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.59.06:051][ 84]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SkyLight
[2022.10.11-16.59.06:053][ 84]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyLight_1
[2022.10.11-16.59.06:053][ 84]LogActorFactory: Actor Factory spawned Class /Script/Engine.SkyLight as actor: SkyLight /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SkyLight_1
[2022.10.11-16.59.46:401][333]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
[2022.10.11-16.59.46:401][333]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
[2022.10.11-16.59.46:402][333]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.PostProcessVolume_0
[2022.10.11-16.59.46:403][333]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.PostProcessVolume_0
[2022.10.11-16.59.47:170][414]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
[2022.10.11-16.59.47:170][414]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PostProcessVolume
[2022.10.11-16.59.47:171][414]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.PostProcessVolume_1
[2022.10.11-16.59.47:173][414]LogActorFactory: Actor Factory spawned Class /Script/Engine.PostProcessVolume as actor: PostProcessVolume /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.PostProcessVolume_1
[2022.10.11-17.03.22:954][450]MapCheck: New page: Map Check
[2022.10.11-17.03.22:972][450]Cmd: MAP REBUILD ALLVISIBLE
[2022.10.11-17.03.22:973][450]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.10.11-17.03.22:984][450]LogWorld: UWorld::CleanupWorld for ArchVizRoom, bSessionEnded=true, bCleanupResources=false
[2022.10.11-17.03.22:996][450]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.10.11-17.03.22:996][450]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.10.11-17.03.22:996][450]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.10.11-17.03.23:016][450]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2022.10.11-17.03.23:403][450]LogLevel: Display: Export Material TexCoord Scales took 0.386 seconds.
[2022.10.11-17.03.23:407][450]TextureStreamingBuild: Display: Build Texture Streaming took 0.003 seconds.
[2022.10.11-17.03.23:412][450]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2022.10.11-17.03.23:414][450]LightingResults: New page: Lighting Build - 11.10.2022, 21:03:23
[2022.10.11-17.03.23:418][450]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2022.10.11-17.03.23:421][450]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2022.10.11-17.03.23:421][450]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2022.10.11-17.03.23:422][450]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2022.10.11-17.03.23:422][450]LogSwarmInterface: [TryOpenConnection] Local Process ID is 11664
[2022.10.11-17.03.28:865][450]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.10.11-17.03.28:865][450]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.10.11-17.03.28:865][450]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.10.11-17.03.28:865][450]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.10.11-17.03.28:865][450]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.10.11-17.03.28:865][450]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.10.11-17.03.29:242][450]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.10.11-17.03.29:242][450]MapCheck: New page: ArchVizRoom - 11.10.2022, 21:03:29
[2022.10.11-17.03.29:242][450]MapCheck: Error: WorldSettings Maps need lighting rebuilt
[2022.10.11-17.03.29:255][450]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 13,09ms to complete.
[2022.10.11-17.03.29:255][450]LogEditorBuildUtils: Build time 0:06
[2022.10.11-17.03.29:324][450]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: DA8FA971571DFE47E87A1F97840789AD953258DE), compiling.
[2022.10.11-17.03.29:331][450]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: 03C6BA7C16F086DD259EB5773038AF1A2AE15D5E), compiling.
[2022.10.11-17.03.29:414][451]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_RotaryPhone in PCD3D_SM5, Default, SM5 (DDC key hash: 1754C3B362061C2C6A3450C21E31B6980398FD0E), compiling.
[2022.10.11-17.03.29:424][451]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_RotaryPhone in PCD3D_SM5, Default, SM5 (DDC key hash: 92768D3D29F5235E194FAC247A28618F43676D96), compiling.
[2022.10.11-17.03.29:503][452]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_SmallTable in PCD3D_SM5, Default, SM5 (DDC key hash: 19F7B245F9882495EB7EC598D505D0A3A14DCB83), compiling.
[2022.10.11-17.03.29:511][452]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_SmallTable in PCD3D_SM5, Default, SM5 (DDC key hash: BABF6835000FEB0A5158F885997E5C430F1D18EC), compiling.
[2022.10.11-17.03.29:563][453]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_SquareChair in PCD3D_SM5, Default, SM5 (DDC key hash: 48F6C0A3A8550E364613A48F66AE86A147A05389), compiling.
[2022.10.11-17.03.29:572][453]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_SquareChair in PCD3D_SM5, Default, SM5 (DDC key hash: 305872FA2ACD24BFCB8C89C0443BECC73B122479), compiling.
[2022.10.11-17.03.29:641][454]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_CoffeeCup in PCD3D_SM5, Default, SM5 (DDC key hash: E4CBCB7EB99835E172A9B608698976238BA944BC), compiling.
[2022.10.11-17.03.29:650][454]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_CoffeeCup in PCD3D_SM5, Default, SM5 (DDC key hash: 7D0C14A5159D3C5952E8BA9C1348D479317CEF8B), compiling.
[2022.10.11-17.03.29:724][455]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_AlarmClock in PCD3D_SM5, Default, SM5 (DDC key hash: 673FDD69218B804C308E3A99BB9D405EE244D563), compiling.
[2022.10.11-17.03.29:737][455]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer MI_AlarmClock in PCD3D_SM5, Default, SM5 (DDC key hash: DCB00699499D909EBA7DD22007B3FF0C71FB5CFC), compiling.
[2022.10.11-17.03.29:756][456]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_BasicMetal in PCD3D_SM5, Default, SM5 (DDC key hash: A8D362DD82874178910BD8E95A559ABFA3914BCD), compiling.
[2022.10.11-17.03.29:766][456]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_BasicMetal in PCD3D_SM5, Default, SM5 (DDC key hash: B9513823F47CCF82A98A8BCC61E5431C7EF8A31D), compiling.
[2022.10.11-17.03.29:784][457]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 97BDB98AA6DCC600145BCBDA90ABB7E4FA61E87F), compiling.
[2022.10.11-17.03.29:800][457]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer BasicShapeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: BAF578FF1DFB9CA4D91021804B5135D55724F820), compiling.
[2022.10.11-17.03.33:324][458]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s
[2022.10.11-17.03.33:324][458]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 0.003150s (1.500765s overbudget)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: ================================================
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Total job queries 256, among them cache hits 0 (0.00%)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Tracking 256 distinct input hashes that result in 138 distinct outputs (53.91%)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: RAM used: 0.40 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Shaders Compiled: 236
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Jobs assigned 256, completed 256 (100.00%)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Average time worker was idle: 161.04 s
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Time job spent in pending queue: average 5.02 s, longest 20.85 s
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Job execution time: average 6.07 s, max 11.10 s
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Job life time (pending + execution): average 11.09 s, max 21.66
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.26 s
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Jobs were issued in 73 batches (only local compilation was used), average 3.51 jobs/batch
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Effective parallelization: 6.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 8 times, average 1.05 sec, max 1.47 sec, min 0.95 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 8 times, average 1.04 sec, max 2.17 sec, min 0.77 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 8 times, average 1.00 sec, max 1.87 sec, min 0.73 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.26% of total time (compiled 29 times, average 0.87 sec, max 1.09 sec, min 0.65 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.03% of total time (compiled 29 times, average 0.78 sec, max 0.98 sec, min 0.58 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 4.12% of total time (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.00% of total time (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: FLumenCardVS - 3.85% of total time (compiled 9 times, average 0.96 sec, max 1.92 sec, min 0.72 sec)
[2022.10.11-17.03.33:390][458]LogShaderCompilers: Display: ================================================
[2022.10.11-17.03.34:645][470]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms
[2022.10.11-17.03.36:900][644]Job is a success!
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.005s
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: Bricks at depth
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: 0: 10.0% covering 100.0% of volume
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: 1: 10.0% covering 1.6% of volume
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: 2: 80.0% covering 0.2% of volume
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: Bricks in each level
[2022.10.11-17.03.37:047][645]LogVolumetricLightmapImport: ArchVizRoom 10 bricks 100.0% (Persistent Level)
[2022.10.11-17.03.37:102][645]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.10.11-17.03.37:116][645]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.10.11-17.03.37:130][645]LogStaticLightingSystem: ArchVizRoom_BuiltData storing lightmap data for 19 meshes in 1 LightmapResourceClusters (19.0 Meshes per cluster).
[2022.10.11-17.03.37:148][645]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-17.03.37:172][645]Lightmass on LEONSPC: 1.82 sec total, 208 ms importing, 48 ms setup, 415 ms photons, 1.13 sec processing, 0 us extra exporting [19/19 mappings]. Threads: 17.0 sec total, 3.80 sec processing.
[2022.10.11-17.03.37:198][645]LogStaticLightingSystem: Illumination: 13.7 sec (68 ms encoding lightmaps, 37 us encoding shadowmaps)
[2022.10.11-17.03.37:198][645]LogStaticLightingSystem: Lightmap texture memory: 2.1 MB (2.1 MB streaming, 0.0 MB non-streaming), 2 textures
[2022.10.11-17.03.37:198][645]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2022.10.11-17.03.37:874][645]DumpUnbuiltLightIteractions
[2022.10.11-17.03.37:874][645]Lights with unbuilt interactions: 0
[2022.10.11-17.03.37:874][645]
[2022.10.11-17.03.37:874][645]Primitives with unbuilt interactions: 0
[2022.10.11-17.03.38:012][646]Cmd: MAP CHECK NOTIFYRESULTS
[2022.10.11-17.03.38:012][646]MapCheck: New page: ArchVizRoom - 11.10.2022, 21:03:38
[2022.10.11-17.03.38:013][646]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,317ms to complete.
[2022.10.11-17.03.40:885][988]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-17.03.40:892][988]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-17.05.03:548][863]MapCheck: New page: Map Check
[2022.10.11-17.05.03:571][863]Cmd: MAP REBUILD ALLVISIBLE
[2022.10.11-17.05.03:572][863]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.10.11-17.05.03:604][863]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.10.11-17.05.03:604][863]LogWorld: UWorld::CleanupWorld for ArchVizRoom, bSessionEnded=true, bCleanupResources=false
[2022.10.11-17.05.03:615][863]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.10.11-17.05.03:615][863]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.10.11-17.05.03:615][863]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.10.11-17.05.03:623][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-17.05.03:633][863]LogLevel: Display: Export Material TexCoord Scales took 0.009 seconds.
[2022.10.11-17.05.03:636][863]TextureStreamingBuild: Display: Build Texture Streaming took 0.003 seconds.
[2022.10.11-17.05.03:642][863]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-17.05.03:644][863]LightingResults: New page: Lighting Build - 11.10.2022, 21:05:03
[2022.10.11-17.05.03:647][863]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2022.10.11-17.05.03:649][863]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2022.10.11-17.05.03:650][863]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2022.10.11-17.05.03:650][863]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2022.10.11-17.05.03:650][863]LogSwarmInterface: [TryOpenConnection] Local Process ID is 11664
[2022.10.11-17.05.09:028][863]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.10.11-17.05.09:028][863]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.10.11-17.05.09:028][863]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.10.11-17.05.09:028][863]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.10.11-17.05.09:028][863]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.10.11-17.05.09:028][863]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.10.11-17.05.09:127][863]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.10.11-17.05.09:127][863]MapCheck: New page: ArchVizRoom - 11.10.2022, 21:05:09
[2022.10.11-17.05.09:127][863]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,345ms to complete.
[2022.10.11-17.05.09:127][863]LogEditorBuildUtils: Build time 0:05
[2022.10.11-17.05.09:212][864]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-17.05.13:272][206]Job is a success!
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.005s
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: Bricks at depth
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: 0: 10.0% covering 100.0% of volume
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: 1: 10.0% covering 1.6% of volume
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: 2: 80.0% covering 0.2% of volume
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: Bricks in each level
[2022.10.11-17.05.13:421][207]LogVolumetricLightmapImport: ArchVizRoom 10 bricks 100.0% (Persistent Level)
[2022.10.11-17.05.13:478][207]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.10.11-17.05.13:492][207]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 1024X1024 X1X1) (Required Memory Estimate: 26.66666 MB), EncodeSpeed: Fast
[2022.10.11-17.05.13:505][207]LogStaticLightingSystem: ArchVizRoom_BuiltData storing lightmap data for 19 meshes in 1 LightmapResourceClusters (19.0 Meshes per cluster).
[2022.10.11-17.05.13:514][207]Lightmass on LEONSPC: 3.63 sec total, 202 ms importing, 47 ms setup, 1.83 sec photons, 1.55 sec processing, 0 us extra exporting [19/19 mappings]. Threads: 23.2 sec total, 6.40 sec processing.
[2022.10.11-17.05.13:521][207]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2022.10.11-17.05.13:580][207]LogStaticLightingSystem: Illumination: 9.85 sec (68 ms encoding lightmaps, 9 us encoding shadowmaps)
[2022.10.11-17.05.13:580][207]LogStaticLightingSystem: Lightmap texture memory: 2.1 MB (2.1 MB streaming, 0.0 MB non-streaming), 2 textures
[2022.10.11-17.05.13:580][207]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2022.10.11-17.05.14:035][207]DumpUnbuiltLightIteractions
[2022.10.11-17.05.14:035][207]Lights with unbuilt interactions: 0
[2022.10.11-17.05.14:035][207]
[2022.10.11-17.05.14:035][207]Primitives with unbuilt interactions: 0
[2022.10.11-17.05.14:080][208]Cmd: MAP CHECK NOTIFYRESULTS
[2022.10.11-17.05.14:080][208]MapCheck: New page: ArchVizRoom - 11.10.2022, 21:05:14
[2022.10.11-17.05.14:080][208]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,414ms to complete.
[2022.10.11-17.08.02:927][231]MapCheck: New page: Map Check
[2022.10.11-17.08.02:949][231]Cmd: MAP REBUILD ALLVISIBLE
[2022.10.11-17.08.02:950][231]LogEditorServer: Rebuildmap Clear paths rebuilt
[2022.10.11-17.08.02:981][231]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.10.11-17.08.02:981][231]LogWorld: UWorld::CleanupWorld for ArchVizRoom, bSessionEnded=true, bCleanupResources=false
[2022.10.11-17.08.02:993][231]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2022.10.11-17.08.02:993][231]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2022.10.11-17.08.02:993][231]LogNavigationDataBuild: Display: Building navigation data using WITH_CHAOS.
[2022.10.11-17.08.03:002][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2022.10.11-17.08.03:011][231]LogLevel: Display: Export Material TexCoord Scales took 0.009 seconds.
[2022.10.11-17.08.03:014][231]TextureStreamingBuild: Display: Build Texture Streaming took 0.003 seconds.
[2022.10.11-17.08.03:021][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-17.08.03:023][231]LightingResults: New page: Lighting Build - 11.10.2022, 21:08:03
[2022.10.11-17.08.03:027][231]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2022.10.11-17.08.03:029][231]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2022.10.11-17.08.03:029][231]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2022.10.11-17.08.03:030][231]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2022.10.11-17.08.03:030][231]LogSwarmInterface: [TryOpenConnection] Local Process ID is 11664
[2022.10.11-17.08.08:439][231]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2022.10.11-17.08.08:439][231]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2022.10.11-17.08.08:439][231]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2022.10.11-17.08.08:439][231]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2022.10.11-17.08.08:439][231]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2022.10.11-17.08.08:439][231]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2022.10.11-17.08.08:589][231]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2022.10.11-17.08.08:589][231]MapCheck: New page: ArchVizRoom - 11.10.2022, 21:08:08
[2022.10.11-17.08.08:589][231]MapCheck: Error: WorldSettings Maps need lighting rebuilt
[2022.10.11-17.08.08:589][231]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 0,352ms to complete.
[2022.10.11-17.08.08:589][231]LogEditorBuildUtils: Build time 0:05
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: ================================================
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Total job queries 256, among them cache hits 0 (0.00%)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Tracking 256 distinct input hashes that result in 138 distinct outputs (53.91%)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: RAM used: 0.40 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Shaders Compiled: 236
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Jobs assigned 256, completed 256 (100.00%)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Average time worker was idle: 161.04 s
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Time job spent in pending queue: average 5.02 s, longest 20.85 s
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Job execution time: average 6.07 s, max 11.10 s
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Job life time (pending + execution): average 11.09 s, max 21.66
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.26 s
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Jobs were issued in 73 batches (only local compilation was used), average 3.51 jobs/batch
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Effective parallelization: 6.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 8 times, average 1.05 sec, max 1.47 sec, min 0.95 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 8 times, average 1.04 sec, max 2.17 sec, min 0.77 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 8 times, average 1.00 sec, max 1.87 sec, min 0.73 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.26% of total time (compiled 29 times, average 0.87 sec, max 1.09 sec, min 0.65 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.03% of total time (compiled 29 times, average 0.78 sec, max 0.98 sec, min 0.58 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 4.12% of total time (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.00% of total time (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: FLumenCardVS - 3.85% of total time (compiled 9 times, average 0.96 sec, max 1.92 sec, min 0.72 sec)
[2022.10.11-17.08.08:640][231]LogShaderCompilers: Display: ================================================
[2022.10.11-17.08.08:711][232]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2022.10.11-17.08.24:877][685]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-17.08.24:884][685]LogSlate: Window 'Message Log' being destroyed
[2022.10.11-17.08.27:809][956]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2022.10.11-17.08.27:835][956]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/LightingExamples/Maps/ArchVizRoom_Auto2
[2022.10.11-17.08.27:835][956]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoom_Auto28BDBA99745CD36217AA68CB071201CB4.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/Autosaves/Game/LightingExamples/Maps/ArchVizRoom_Auto2.umap'
[2022.10.11-17.08.27:850][956]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/LightingExamples/Maps/ArchVizRoom' took 0.047
[2022.10.11-17.08.27:850][956]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.047
[2022.10.11-17.09.46:637][419]Job is a success!
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.005s
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: BrickData (all levels) 0.0Mb
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: Bricks at depth
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: 0: 10.0% covering 100.0% of volume
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: 1: 10.0% covering 1.6% of volume
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: 2: 80.0% covering 0.2% of volume
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: Bricks in each level
[2022.10.11-17.09.46:785][420]LogVolumetricLightmapImport: ArchVizRoom 10 bricks 100.0% (Persistent Level)
[2022.10.11-17.09.47:049][420]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:HQ_Lightmap0_1 (TFO_AutoDXT, 2048X2048 X1X1) (Required Memory Estimate: 106.66666 MB), EncodeSpeed: Fast
[2022.10.11-17.09.47:101][420]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:LQ_Lightmap_0_1 (TFO_DXT1, 2048X2048 X1X1) (Required Memory Estimate: 106.66666 MB), EncodeSpeed: Fast
[2022.10.11-17.09.47:145][420]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:HQ_Lightmap0_2 (TFO_AutoDXT, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast
[2022.10.11-17.09.47:146][420]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:LQ_Lightmap_0_2 (TFO_DXT1, 128X128 X1X1) (Required Memory Estimate: 0.41666 MB), EncodeSpeed: Fast
[2022.10.11-17.09.47:149][420]LogStaticLightingSystem: ArchVizRoom_BuiltData storing lightmap data for 19 meshes in 2 LightmapResourceClusters (9.5 Meshes per cluster).
[2022.10.11-17.09.47:158][420]Lightmass on LEONSPC: 1:37 min total, 205 ms importing, 46 ms setup, 38.7 sec photons, 58.7 sec processing, 0 us extra exporting [19/19 mappings]. Threads: 14:41 min total, 6:58 min processing.
[2022.10.11-17.09.47:165][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2022.10.11-17.09.47:207][420]LogStaticLightingSystem: Illumination: 1:44 min (268 ms encoding lightmaps, 8 us encoding shadowmaps)
[2022.10.11-17.09.47:207][420]LogStaticLightingSystem: Lightmap texture memory: 8.1 MB (8.1 MB streaming, 0.0 MB non-streaming), 4 textures
[2022.10.11-17.09.47:207][420]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures
[2022.10.11-17.09.47:500][420]DumpUnbuiltLightIteractions
[2022.10.11-17.09.47:500][420]Lights with unbuilt interactions: 0
[2022.10.11-17.09.47:500][420]
[2022.10.11-17.09.47:500][420]Primitives with unbuilt interactions: 0
[2022.10.11-17.09.47:522][421]Cmd: MAP CHECK NOTIFYRESULTS
[2022.10.11-17.09.47:522][421]MapCheck: New page: ArchVizRoom - 11.10.2022, 21:09:47
[2022.10.11-17.09.47:523][421]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,292ms to complete.
[2022.10.11-17.10.07:220][487]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SphereReflectionCapture
[2022.10.11-17.10.07:220][487]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SphereReflectionCapture
[2022.10.11-17.10.07:220][487]LogActorFactory: Actor Factory spawned Class /Script/Engine.SphereReflectionCapture as actor: SphereReflectionCapture /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SphereReflectionCapture_0
[2022.10.11-17.10.07:220][487]LogActorFactory: Actor Factory spawned Class /Script/Engine.SphereReflectionCapture as actor: SphereReflectionCapture /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SphereReflectionCapture_0
[2022.10.11-17.10.08:455][625]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SphereReflectionCapture
[2022.10.11-17.10.08:455][625]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.SphereReflectionCapture
[2022.10.11-17.10.08:456][625]LogActorFactory: Actor Factory spawned Class /Script/Engine.SphereReflectionCapture as actor: SphereReflectionCapture /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SphereReflectionCapture_1
[2022.10.11-17.10.08:456][625]LogActorFactory: Actor Factory spawned Class /Script/Engine.SphereReflectionCapture as actor: SphereReflectionCapture /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom:PersistentLevel.SphereReflectionCapture_1
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: ================================================
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Total job queries 256, among them cache hits 0 (0.00%)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Tracking 256 distinct input hashes that result in 138 distinct outputs (53.91%)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: RAM used: 0.40 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Shaders Compiled: 236
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Jobs assigned 256, completed 256 (100.00%)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Average time worker was idle: 161.04 s
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Time job spent in pending queue: average 5.02 s, longest 20.85 s
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Job execution time: average 6.07 s, max 11.10 s
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Job life time (pending + execution): average 11.09 s, max 21.66
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.26 s
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Jobs were issued in 73 batches (only local compilation was used), average 3.51 jobs/batch
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Effective parallelization: 6.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 8 times, average 1.05 sec, max 1.47 sec, min 0.95 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 8 times, average 1.04 sec, max 2.17 sec, min 0.77 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 8 times, average 1.00 sec, max 1.87 sec, min 0.73 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.26% of total time (compiled 29 times, average 0.87 sec, max 1.09 sec, min 0.65 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.03% of total time (compiled 29 times, average 0.78 sec, max 0.98 sec, min 0.58 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 4.12% of total time (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.00% of total time (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: FLumenCardVS - 3.85% of total time (compiled 9 times, average 0.96 sec, max 1.92 sec, min 0.72 sec)
[2022.10.11-17.11.31:707][223]LogShaderCompilers: Display: ================================================
[2022.10.11-17.11.31:770][223]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:NewReflectionComponentTextureF818F1A94D217B51BBF629887F02861C (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast
[2022.10.11-17.11.54:898][894]LogTexture: Display: Building textures: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData:NewReflectionComponentTexture5408784D4B7879BE06AD35BD8B4CA7A7 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 2.499962 MB), EncodeSpeed: Fast
[2022.10.11-17.13.57:885][490]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2022.10.11-17.13.57:899][490]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom
[2022.10.11-17.13.57:900][490]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoomB46E84E9444C9769EB58E99FB31AE271.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap'
[2022.10.11-17.13.57:909][490]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/LightingExamples/Maps/ArchVizRoom_BuiltData
[2022.10.11-17.13.58:200][490]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom_BuiltData
[2022.10.11-17.13.58:200][490]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoom_BuiltData0EFAB97144749CFD8961388702B00B34.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom_BuiltData.uasset'
[2022.10.11-17.13.58:201][490]Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/LightingExamples/Maps/ArchVizRoom_BuiltData
[2022.10.11-17.13.58:220][490]AssetCheck: New page: Asset Save: multiple assets
[2022.10.11-17.13.58:220][490]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-17.13.58:220][490]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/LightingExamples/Maps/ArchVizRoom_BuiltData.ArchVizRoom_BuiltData
[2022.10.11-17.13.59:575][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-17.13.59:584][646]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom
[2022.10.11-17.13.59:584][646]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoomB2862D9B42C09446309866830FFCFD6F.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap'
[2022.10.11-17.13.59:588][646]LogFileHelpers: No new changes to save!
[2022.10.11-17.13.59:598][646]AssetCheck: New page: Asset Save: ArchVizRoom
[2022.10.11-17.13.59:598][646]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-17.13.59:756][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-17.13.59:765][661]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom
[2022.10.11-17.13.59:765][661]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoom6B90E2A248B8B0C527FD7A807FC19C67.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap'
[2022.10.11-17.13.59:770][661]LogFileHelpers: No new changes to save!
[2022.10.11-17.13.59:778][661]AssetCheck: New page: Asset Save: ArchVizRoom
[2022.10.11-17.13.59:778][661]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-17.13.59:932][676]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms
[2022.10.11-17.13.59:940][676]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom
[2022.10.11-17.13.59:941][676]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoom5ADDEAB94DA35C5572D2A8A9F10E2214.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap'
[2022.10.11-17.13.59:946][676]LogFileHelpers: No new changes to save!
[2022.10.11-17.13.59:956][676]AssetCheck: New page: Asset Save: ArchVizRoom
[2022.10.11-17.13.59:956][676]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-17.14.00:114][691]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-17.14.00:122][691]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom
[2022.10.11-17.14.00:122][691]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoom1FD1A76648666E699829F9A0B4746B4A.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap'
[2022.10.11-17.14.00:128][691]LogFileHelpers: No new changes to save!
[2022.10.11-17.14.00:135][691]AssetCheck: New page: Asset Save: ArchVizRoom
[2022.10.11-17.14.00:135][691]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-17.14.00:316][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2022.10.11-17.14.00:324][708]LogSavePackage: Moving output files for package: /Game/LightingExamples/Maps/ArchVizRoom
[2022.10.11-17.14.00:324][708]LogSavePackage: Moving '../../../../../Programmierstuff/UnrealEngine/FirstProject/Saved/ArchVizRoom11125A8047898B03BEC37A97F1E8FA33.tmp' to '../../../../../Programmierstuff/UnrealEngine/FirstProject/Content/LightingExamples/Maps/ArchVizRoom.umap'
[2022.10.11-17.14.00:329][708]LogFileHelpers: No new changes to save!
[2022.10.11-17.14.00:338][708]AssetCheck: New page: Asset Save: ArchVizRoom
[2022.10.11-17.14.00:338][708]LogContentValidation: Display: Validating World /Game/LightingExamples/Maps/ArchVizRoom.ArchVizRoom
[2022.10.11-17.14.03:283][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2022.10.11-17.14.04:178][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-17.14.04:365][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms
[2022.10.11-17.14.04:544][209]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-17.14.04:688][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms
[2022.10.11-17.14.05:038][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-17.14.06:686][447]Cmd: CLOSE_SLATE_MAINFRAME
[2022.10.11-17.14.06:692][447]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms
[2022.10.11-17.14.06:693][447]LogStall: Shutdown...
[2022.10.11-17.14.06:697][447]LogStall: Shutdown complete.
[2022.10.11-17.14.06:723][447]LogSlate: Window 'FirstProject - Unreal Editor' being destroyed
[2022.10.11-17.14.07:017][448]Cmd: QUIT_EDITOR
[2022.10.11-17.14.07:017][448]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2022.10.11-17.14.07:021][448]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2022.10.11-17.14.07:021][448]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2022.10.11-17.14.07:021][448]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2022.10.11-17.14.07:024][448]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2022.10.11-17.14.07:025][448]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2022.10.11-17.14.07:025][448]LogAudio: Display: Audio Device unregistered from world 'ArchVizRoom'.
[2022.10.11-17.14.07:025][448]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2022.10.11-17.14.07:026][448]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
[2022.10.11-17.14.07:030][448]LogAudio: Display: Audio Device Manager Shutdown
[2022.10.11-17.14.07:033][448]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2022.10.11-17.14.07:033][448]LogExit: Preparing to exit.
[2022.10.11-17.14.07:041][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2022.10.11-17.14.07:809][448]LogWorld: Warning: UWorld::CleanupWorld called twice or called without InitWorld called first.
[2022.10.11-17.14.07:809][448]LogWorld: UWorld::CleanupWorld for ArchVizRoom, bSessionEnded=true, bCleanupResources=true
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
[2022.10.11-17.14.07:815][448]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2022.10.11-17.14.07:821][448]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2022.10.11-17.14.07:824][448]LogStylusInput: Shutting down StylusInput subsystem.
[2022.10.11-17.14.07:824][448]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2022.10.11-17.14.07:828][448]LogExit: Editor shut down
[2022.10.11-17.14.07:829][448]LogExit: Transaction tracking system shut down
[2022.10.11-17.14.08:072][448]LogExit: Object subsystem successfully closed.
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: ================================================
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Total job queries 256, among them cache hits 0 (0.00%)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Tracking 256 distinct input hashes that result in 138 distinct outputs (53.91%)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: RAM used: 0.40 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.02%
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Shaders Compiled: 236
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Jobs assigned 256, completed 256 (100.00%)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Average time worker was idle: 161.04 s
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Time job spent in pending queue: average 5.02 s, longest 20.85 s
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Job execution time: average 6.07 s, max 11.10 s
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Job life time (pending + execution): average 11.09 s, max 21.66
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 33.26 s
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Jobs were issued in 73 batches (only local compilation was used), average 3.51 jobs/batch
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Average processing rate: 7.70 jobs/sec
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Effective parallelization: 6.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 8 times, average 1.05 sec, max 1.47 sec, min 0.95 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 8 times, average 1.04 sec, max 2.17 sec, min 0.77 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 8 times, average 1.00 sec, max 1.87 sec, min 0.73 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.26% of total time (compiled 29 times, average 0.87 sec, max 1.09 sec, min 0.65 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.03% of total time (compiled 29 times, average 0.78 sec, max 0.98 sec, min 0.58 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 4.12% of total time (compiled 9 times, average 1.03 sec, max 1.96 sec, min 0.72 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 4.00% of total time (compiled 9 times, average 1.00 sec, max 1.70 sec, min 0.77 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: FLumenCardVS - 3.85% of total time (compiled 9 times, average 0.96 sec, max 1.92 sec, min 0.72 sec)
[2022.10.11-17.14.08:079][448]LogShaderCompilers: Display: ================================================
[2022.10.11-17.14.08:155][448]LogShaderCompilers: Display: Shaders left to compile 0
[2022.10.11-17.14.08:165][448]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (880)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (878)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AddContentDialog (876)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module WidgetCarousel (875)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SubobjectEditor (872)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SceneOutliner (870)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module StatusBar (868)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (866)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module StatsViewer (864)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (862)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AutomationWorker (860)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (858)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (856)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module WebMMedia (854)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (852)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (850)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (848)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (846)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (844)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (842)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (840)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (838)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (836)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (834)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (832)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (830)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module GooglePADEditor (828)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (826)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SequenceRecorder (825)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (822)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module PlanarCut (820)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (818)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (816)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (814)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (812)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module CharacterAI (810)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module TextureAlignMode (808)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module BspMode (806)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module GeometryMode (804)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module IKRigEditor (802)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (800)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ControlRigEditor (798)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AnimationEditor (797)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ControlRigSplineEditor (794)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SmartSnapping (792)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SessionServices (790)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module MeshPaint (788)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (786)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module PlacementMode (785)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module FoliageEdit (782)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module LandscapeEditor (780)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (778)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ActorPickerMode (776)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ViewportSnapping (774)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module EditorWidgets (772)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ViewportInteraction (770)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module ClothPainter (768)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (767)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module LogVisualizer (764)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module IntroTutorials (762)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (760)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (758)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (757)
[2022.10.11-17.14.08:166][448]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (755)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (752)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module HoloLensPlatformEditor (750)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (748)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (746)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module CSVtoSVG (744)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (742)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module EditorConfig (740)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (738)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module EditorFramework (736)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (734)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module TraceInsights (732)
[2022.10.11-17.14.08:476][448]MemoryProfiler: Shutdown
[2022.10.11-17.14.08:476][448]NetworkingProfiler: Shutdown
[2022.10.11-17.14.08:476][448]LoadingProfiler: Shutdown
[2022.10.11-17.14.08:476][448]TimingProfiler: Shutdown
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module TraceServices (731)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (728)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (727)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module InputBindingEditor (724)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module MergeActors (722)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (720)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module LocalizationService (719)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module HardwareTargeting (716)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (714)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module UndoHistory (712)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module XmlParser (710)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module Blutility (708)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (706)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (705)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (702)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (701)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module SettingsEditor (698)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module ProjectLauncher (696)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module SessionFrontend (694)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module ProfilerClient (692)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module DeviceManager (690)
[2022.10.11-17.14.08:476][448]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (689)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module AutomationController (686)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module AutomationWindow (684)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module Layers (682)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (680)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module DetailCustomizations (678)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module PackagesDialog (676)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (674)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module Persona (672)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (671)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module AnimGraph (669)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module Kismet (666)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module KismetWidgets (665)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module GraphEditor (662)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module StructViewer (660)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module ClassViewer (658)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module NaniteTools (656)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (654)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module SourceControlWindows (652)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module OutputLog (650)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module Documentation (648)
[2022.10.11-17.14.08:488][448]LogModuleManager: Shutting down and abandoning module LiveCoding (646)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (644)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module MovieScene (642)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (640)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module LauncherPlatform (638)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module AnalyticsET (636)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module PortalServices (634)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module PortalRpc (632)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module MessagingRpc (630)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (628)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module AudioMixer (627)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module AudioMixerCore (626)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module AIModule (622)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module GameplayDebugger (621)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module AITestSuite (619)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module NavigationSystem (617)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (614)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (612)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module TypedElementFramework (610)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (608)
[2022.10.11-17.14.08:501][448]LogModuleManager: Shutting down and abandoning module ProfilerService (606)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module TaskGraph (604)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (602)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module MegascansPlugin (600)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module Bridge (598)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (596)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (594)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangePipelines (592)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeExport (590)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeMessages (588)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeImport (586)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeNodes (584)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeResultsBrowser (582)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (580)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module InterchangeEditor (578)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (576)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (574)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (572)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module CollectionManager (571)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module MediaCompositing (568)
[2022.10.11-17.14.08:684][448]LogModuleManager: Shutting down and abandoning module ImgMedia (566)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module SynthesisEditor (564)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module Synthesis (562)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ResonanceAudio (560)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (558)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (556)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (554)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (552)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ModelingOperators (550)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (548)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ModelingComponents (546)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (544)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MeshModelingTools (542)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module HairStrandsEditor (540)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GooglePAD (538)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (536)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module DynamicMesh (534)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (532)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (530)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (528)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (526)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (524)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module CableComponent (522)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AssetTags (520)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AudioCapture (518)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (517)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (514)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (512)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AppleImageUtils (510)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AndroidPermission (508)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (506)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (504)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (500)
[2022.10.11-17.14.08:685][448]LogOpenImageDenoise: OIDN shutting down
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AlembicImporter (498)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module AlembicLibrary (497)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCache (496)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (495)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (490)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (488)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (486)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (484)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MeshLODToolset (482)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (480)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (478)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (476)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (474)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (473)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (470)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module TemplateSequence (468)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (466)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module SequencerScripting (464)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (462)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module StylusInput (460)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (458)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ChaosNiagara (456)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (454)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (452)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module PluginBrowser (450)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module FractureEditor (448)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (446)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (444)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (442)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (440)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (438)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module EditorDebugTools (436)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module CurveEditorTools (434)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (432)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module BackChannel (430)
[2022.10.11-17.14.08:685][448]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (428)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (426)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AutomationUtils (424)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (422)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module CryptoKeys (420)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (418)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module UObjectPlugin (416)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (414)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module UnrealInsightsInterface (412)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (410)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (408)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module PluginUtils (406)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (404)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module GitSourceControl (402)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (400)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (398)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (396)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module ControlRigSpline (394)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (392)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (390)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (388)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (386)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module Paper2DEditor (384)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (382)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (380)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (378)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module SoundFields (376)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module SignificanceManager (374)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (372)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (370)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (368)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (366)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module Niagara (364)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module SignalProcessing (363)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module NiagaraEditor (361)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module NiagaraCore (358)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (356)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (355)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (352)
[2022.10.11-17.14.08:686][448]LogModuleManager: Shutting down and abandoning module UdpMessaging (350)
[2022.10.11-17.14.08:788][448]LogModuleManager: Shutting down and abandoning module TcpMessaging (348)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (346)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module ActorSequence (344)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module PBIK (342)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module FullBodyIK (340)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (338)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (336)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module FacialAnimation (334)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module DataValidation (332)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (330)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module IKRig (328)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (326)
[2022.10.11-17.14.08:888][448]LogModuleManager: Shutting down and abandoning module LevelEditor (325)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (324)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module LevelAssetEditor (322)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (320)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module MainFrame (318)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module HotReload (317)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module ContentBrowser (313)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module ToolMenus (312)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module ContentBrowserData (310)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module TreeMap (307)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (304)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (302)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module GameplayCameras (300)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module AnimationSharing (298)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (296)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module ControlRig (294)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module LevelSequence (293)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (290)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module Paper2D (288)
[2022.10.11-17.14.08:889][448]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (286)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (284)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module AndroidFileServer (282)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (280)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module PacketHandler (278)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module AnimationDataController (276)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (274)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (272)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module MediaAssets (270)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module Overlay (268)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module OverlayEditor (267)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module VREditor (264)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module StringTableEditor (262)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (260)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (258)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module FunctionalTesting (256)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (254)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (253)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module UMG (250)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module UMGEditor (249)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module SlateReflector (244)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module Slate (242)
[2022.10.11-17.14.08:890][448]LogModuleManager: Shutting down and abandoning module SlateCore (240)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (238)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (236)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module UnrealEd (234)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MRMesh (232)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module Messaging (230)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (228)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (226)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module Networking (224)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module Core (222)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MaterialEditor (220)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MovieSceneTools (218)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module CurveEditor (217)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module Sequencer (215)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module EditorStyle (214)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module KismetCompiler (210)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MeshBuilder (208)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module NaniteBuilder (206)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MeshUtilities (204)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (203)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (202)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (201)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (199)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (197)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (195)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module MaterialBaking (191)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (186)
[2022.10.11-17.14.08:891][448]LogModuleManager: Shutting down and abandoning module DerivedDataCache (184)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module TargetPlatform (182)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (181)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (179)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (177)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (175)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (173)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module AudioFormatBink (171)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (169)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (167)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (165)
[2022.10.11-17.14.08:893][448]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (163)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (161)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (159)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (157)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (155)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module HoloLensTargetPlatform (153)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (151)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormat (149)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (148)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (146)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (144)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (142)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (140)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (138)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module ImageWrapper (137)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module TurnkeySupport (133)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module InputCore (130)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module Settings (128)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (126)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (124)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (123)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module Chaos (120)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module GeometryCore (119)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (116)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (115)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module AVEncoder (114)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module D3D12RHI (110)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (108)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (106)
[2022.10.11-17.14.08:894][448]LogModuleManager: Shutting down and abandoning module WmfMedia (104)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module Media (103)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (100)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (98)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (96)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module HairStrandsCore (94)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (92)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module NiagaraShader (90)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (88)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module ChunkDownloader (86)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (84)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (82)
[2022.10.11-17.14.08:898][448]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (80)
[2022.10.11-17.14.08:899][448]LogModuleManager: Shutting down and abandoning module XMPP (75)
[2022.10.11-17.14.08:899][448]LogModuleManager: Shutting down and abandoning module WebSockets (74)
[2022.10.11-17.14.08:919][448]LogModuleManager: Shutting down and abandoning module HTTP (71)
[2022.10.11-17.14.08:919][448]LogHttp: Warning: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2022.10.11-17.14.08:919][448]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B128783BD-40AA-CC2F-B397-3497AC76DD96%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.0.3-20979098%2B%2B%2BUE5%2BRelease-5.0&UserID=076b7dcc45a6a4275bb68c9920546522%7C05862b1511414ecaa3f849e98faac337%7Cfaf1c66d-a1ba-4cab-9de1-b1df3295ed43&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2022.10.11-17.14.08:919][448]LogHttp: Warning: Cleaning up 1 outstanding Http requests.
[2022.10.11-17.14.08:937][448]LogModuleManager: Shutting down and abandoning module SSL (70)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module ChaosCloth (66)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module VariantManagerContent (64)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module DatasmithContent (62)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module PixWinPlugin (60)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module AISupportModule (58)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module DesktopPlatform (56)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (54)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (52)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (50)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module PlatformCrypto (48)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (46)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module SourceControl (45)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module XGEController (42)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module FastBuildController (40)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
[2022.10.11-17.14.08:938][448]LogModuleManager: Shutting down and abandoning module AudioEditor (36)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module PropertyEditor (35)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module Virtualization (32)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module MessageLog (31)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module Engine (16)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module SandboxFile (12)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module PakFile (10)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module RSA (9)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module NetworkFile (6)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module StreamingFile (4)
[2022.10.11-17.14.08:939][448]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
[2022.10.11-17.14.08:980][448]LogD3D12RHI: Display: D3D12 ReleaseResources: 173 items to release
[2022.10.11-17.14.08:980][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 2560 x 1392 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:980][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 2560 x 1392 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:980][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 2560 x 1392 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:981][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.08:982][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.08:982][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.08:982][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Scene view state exposure readback", 16 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.08:982][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyCPUTexture", 10223556 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.08:982][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "HitProxyTexture", 2033 x 1248 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:982][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BufferedRT", 2033 x 1248 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:983][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.VoxelVisBuffer", 25165824 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-17.14.08:983][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer0", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:983][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer1", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:983][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "BackBuffer2", 512 x 256 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.08:984][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-17.14.08:984][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:984][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-17.14.08:984][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:984][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:984][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:985][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 16 x 16 x 16, Mips: 1, Format: 0x1E, Flags: 0x4
[2022.10.11-17.14.08:985][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_2", 32 x 128 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:985][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TextureRenderTarget2D_1", 64 x 128 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:985][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.08:985][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x1B, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 50 x 5 x 5, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.08:986][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-17.14.08:987][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:987][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_0", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_0", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStatePosition_1", 1024 x 1024 x 1, Mips: 1, Format: 0x2, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleStateVelocity_1", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleAttributes", 1024 x 1024 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:988][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:989][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:989][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:989][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:989][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:989][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:990][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 256 x 256 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricLightmap", 16 x 16 x 16, Mips: 1, Format: 0x1E, Flags: 0x4
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:991][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:992][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 64 x 64 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "FSlateTextureRenderTarget2DResource", 48 x 48 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "PrimitiveSceneDataTexture", 40 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ParticleCurveTexture", 512 x 512 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Tracing", 346 x 213 x 1, Mips: 1, Format: 0xA, Flags: 0x5
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "LightShaft.TemporalAA", 696 x 426 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.08:993][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.TracingDepth", 346 x 213 x 1, Mips: 1, Format: 0x22, Flags: 0x5
[2022.10.11-17.14.08:994][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 692 x 425 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.08:994][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 692 x 425 x 1, Mips: 1, Format: 0x22, Flags: 0x1
[2022.10.11-17.14.08:994][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.CameraAPVolume0", 32 x 32 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.08:994][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageAtlas", 512 x 512 x 256, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.08:995][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldCoverageAtlas", 256 x 256 x 128, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.08:995][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFieldPageTableCombined", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-17.14.08:995][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalSDFMipTexture", 56 x 56 x 224, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.08:995][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableStationaryLayer", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-17.14.08:995][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "GlobalDistanceFieldPageTableMovableLayer", 16 x 16 x 64, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-17.14.08:995][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 44 x 27 x 26, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.08:996][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.TranslucencyVolume.SHLightingNewHistory0", 44 x 27 x 26, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.08:996][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 192 x 48 x 48, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-17.14.08:996][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeFilteredRadiance", 2784 x 2560 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.08:996][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.VoxelLighting", 64 x 256 x 384, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.08:998][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeSceneDepth", 174 x 160 x 1, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-17.14.08:998][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.DepthProbeAtlasTexture", 1024 x 1024 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-17.14.08:998][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeAtlasTextureSource", 1024 x 1024 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.08:998][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FinalRadianceAtlas", 2048 x 2048 x 1, Mips: 3, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.08:998][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.ScreenProbeTranslatedWorldPosition", 174 x 160 x 1, Mips: 1, Format: 0x2, Flags: 0x4
[2022.10.11-17.14.08:999][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "OctahedralSolidAngleTexture", 16 x 16 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-17.14.08:999][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.AccumulatedResolveVariance", 1392 x 852 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-17.14.08:999][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.DepthProbeAtlasTexture", 4096 x 4096 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-17.14.08:999][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeAtlasTextureSource", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:000][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.FinalRadianceAtlas", 4352 x 4352 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:000][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.RadianceCache.RadianceProbeIndirectionTexture", 72 x 24 x 24, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-17.14.09:000][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.10.11-17.14.09:000][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "CombineLUTs", 32 x 32 x 32, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.09:000][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "EyeAdaptation", 1 x 1 x 1, Mips: 1, Format: 0x2, Flags: 0x5
[2022.10.11-17.14.09:001][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.DepthHistory", 1392 x 852 x 1, Mips: 1, Format: 0x29, Flags: 0x4
[2022.10.11-17.14.09:001][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.ReconstructDepth", 692 x 425 x 1, Mips: 1, Format: 0x22, Flags: 0x1
[2022.10.11-17.14.09:001][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "VolumetricRenderTarget.Reconstruct", 692 x 425 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.09:001][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.NumHistoryFramesAccumulated", 1392 x 852 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:001][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.NumHistoryFramesAccumulated", 1392 x 852 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.DiffuseIndirect", 1392 x 852 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.FastUpdateMode", 1392 x 852 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.ScreenProbeGather.RoughSpecularIndirect", 1392 x 852 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Reflections.SpecularIndirect", 1392 x 852 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "GBufferA", 1392 x 852 x 1, Mips: 1, Format: 0x18, Flags: 0x1
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.TransmittanceLut", 256 x 64 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:002][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.MultiScatteredLuminanceLut", 32 x 32 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:003][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.DistantSkyLightLut", 1 x 1 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:003][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkyAtmosphere.SkyViewLut", 192 x 104 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:003][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Editor.PrimitivesDepthHistory", 4072 x 2496 x 1, Mips: 1, Format: 0x29, Flags: 0x1
[2022.10.11-17.14.09:003][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.LowFrequencies", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:004][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.LowFrequencies", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:004][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.TranslucencyAlpha", 2036 x 1248 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:004][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Translucency", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:004][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.SubpixelInfo", 2036 x 1248 x 1, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-17.14.09:004][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Metadata", 2036 x 1248 x 1, Mips: 1, Format: 0x31, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.HighFrequencies", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.HighFrequencies", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Metadata", 2036 x 1248 x 1, Mips: 1, Format: 0x31, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.SubpixelInfo", 2036 x 1248 x 1, Mips: 1, Format: 0x39, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.Translucency", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.History.TranslucencyAlpha", 2036 x 1248 x 1, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:005][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.Output", 2036 x 1248 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:006][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Editor.PrimitivesDepthHistory", 4072 x 2496 x 1, Mips: 1, Format: 0x29, Flags: 0x1
[2022.10.11-17.14.09:006][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneIndirectLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5
[2022.10.11-17.14.09:006][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Dummy", 1 x 1 x 1, Mips: 1, Format: 0x36, Flags: 0x4
[2022.10.11-17.14.09:006][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.ProbeSHGreenAtlas", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.09:007][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneNumFramesAccumulatedAtlas", 4096 x 4096 x 1, Mips: 1, Format: 0x3D, Flags: 0x5
[2022.10.11-17.14.09:007][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneDirectLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5
[2022.10.11-17.14.09:007][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneFinalLighting", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x5
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneEmissive", 4096 x 4096 x 1, Mips: 1, Format: 0x5F, Flags: 0x0
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.TraceRadianceAtlas", 4096 x 4096 x 1, Mips: 1, Format: 0x1A, Flags: 0x4
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.ProbeSHBlueAtlas", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.Radiosity.ProbeSHRedAtlas", 1024 x 1024 x 1, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.09:008][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Shadow.Virtual.PhysicalPagePool", 16384 x 4096 x 1, Mips: 1, Format: 0x2A, Flags: 0x4
[2022.10.11-17.14.09:012][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "DistanceFields.DistanceFieldBrickTexture", 1024 x 1024 x 8, Mips: 1, Format: 0x3D, Flags: 0x4
[2022.10.11-17.14.09:012][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneAlbedo", 4096 x 4096 x 1, Mips: 1, Format: 0x61, Flags: 0x0
[2022.10.11-17.14.09:012][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneOpacity", 4096 x 4096 x 1, Mips: 1, Format: 0x50, Flags: 0x0
[2022.10.11-17.14.09:012][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneDepth", 4096 x 4096 x 1, Mips: 1, Format: 0x23, Flags: 0x1
[2022.10.11-17.14.09:012][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Lumen.SceneNormal", 4096 x 4096 x 1, Mips: 1, Format: 0x53, Flags: 0x0
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "HairLUT0", 1 x 1 x 1, Mips: 1, Format: 0x5A, Flags: 0x1
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Hair.LUT(DualScattering)", 64 x 64 x 16, Mips: 1, Format: 0xA, Flags: 0x4
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "SkySHIrradiance", 9 x 1 x 1, Mips: 1, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap1", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "DiffuseIrradianceScratchCubemap0", 32 x 32 x 6, Mips: 6, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap1", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.09:013][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ReflectionColorScratchCubemap0", 128 x 128 x 6, Mips: 8, Format: 0xA, Flags: 0x1
[2022.10.11-17.14.09:014][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "TSR.ParallaxFactor", 2036 x 1248 x 1, Mips: 1, Format: 0x3E, Flags: 0x4
[2022.10.11-17.14.09:014][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "ShaderDraw.IndirectBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-17.14.09:014][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-17.14.09:014][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "Nanite.MainAndPostNodesAndClusterBatchesBuffer", 44040192 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-17.14.09:014][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "InstanceCulling.DrawIndirectArgsBuffer", 65536 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x4
[2022.10.11-17.14.09:015][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.09:015][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.09:015][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.09:015][448]LogD3D12RHI: Display: D3D12 ReleaseResources: "StagedRead", 262144 x 1 x 1, Mips: 1, Format: 0x0, Flags: 0x0
[2022.10.11-17.14.09:117][448]LogD3D12RHI: ~FD3D12DynamicRHI
[2022.10.11-17.14.09:117][448]LogExit: Exiting.
[2022.10.11-17.14.09:147][448]Log file closed, 10/11/22 19:14:09