21 lines
647 B
C#
21 lines
647 B
C#
using UnityEngine;
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namespace Utils {
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public class MapDisplay : MonoBehaviour {
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public Renderer textureRenderer;
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public MeshFilter meshFilter;
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public MeshRenderer meshRenderer;
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public void DrawTexture(Texture2D texture) {
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textureRenderer.sharedMaterial.mainTexture = texture;
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textureRenderer.transform.localScale = new Vector3(texture.width, 1, texture.height);
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}
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public void DrawMesh(MeshData data, Texture2D texture) {
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meshFilter.sharedMesh = data.CreateMesh();
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meshRenderer.sharedMaterial.mainTexture = texture;
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}
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}
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} |