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ProjectBackup/Unity/Landmass Generation/Assets/Scripts/Utils/MapDisplay.cs
2022-11-12 13:10:03 +01:00

21 lines
647 B
C#

using UnityEngine;
namespace Utils {
public class MapDisplay : MonoBehaviour {
public Renderer textureRenderer;
public MeshFilter meshFilter;
public MeshRenderer meshRenderer;
public void DrawTexture(Texture2D texture) {
textureRenderer.sharedMaterial.mainTexture = texture;
textureRenderer.transform.localScale = new Vector3(texture.width, 1, texture.height);
}
public void DrawMesh(MeshData data, Texture2D texture) {
meshFilter.sharedMesh = data.CreateMesh();
meshRenderer.sharedMaterial.mainTexture = texture;
}
}
}