Archived
Private
Public Access
1
0
This repository has been archived on 2026-02-04. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
ProjectBackup/Unity/Landmass Generation/Library/PackageCache/com.unity.visualscripting@1.7.6/Documentation~/vs-advanced-topics-intro.md
2022-11-12 13:10:03 +01:00

18 lines
824 B
Markdown

# Advanced customization and development
> [!NOTE]
> For versions 2019/2020 LTS, download the Visual Scripting package from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/visual-bolt-163802).
You can customize and extend the basic functionality of Visual Scripting using C# code.
## Create a Script Graph node
Using a C# script, you can [create your own Script Graph node](vs-creating-visual-script-graph-node.md) and add more functionality to your Visual Scripting graphs.
## Create a custom event node
You can trigger logic in your application by [creating a custom event node](vs-creating-custom-visual-script-event-node.md).
## Add custom types to Visual Scripting
Add your own [custom classes and types in Visual Scripting](vs-custom-types.md) to store information more efficiently.