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ProjectBackup/Unity/NeuralNetworkTutorial/Library/PackageCache/com.unity.shadergraph@10.8.1/package.json
2022-11-12 13:10:03 +01:00

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{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "10.8.1",
"unity": "2020.3",
"unityRelease": "18f1",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "10.8.1",
"com.unity.searcher": "4.3.2"
},
"samples": [
{
"displayName": "Procedural Patterns",
"description": "This collection of assets showcase various procedural techniques possible with Shader Graph. Use them in your project or edit them to create other procedural pattens. Patterns: Bacteria, Brick, Dots, Grid, Herringbone, Hex Lattice, Houndstooth, Smooth Wave, Spiral, Stripes, Truchet, Whirl, Zig Zag",
"path": "Samples~/ProceduralPatterns"
}
],
"upmCi": {
"footprint": "0a24665cc3575ccabfe4dbaea2c64b58ec6d33f8"
},
"repository": {
"url": "https://github.com/Unity-Technologies/Graphics.git",
"type": "git",
"revision": "31a193989d1e4e18ec3dced0f45168f8d2552a9a"
}
}