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*Configuring your project settings
*[Add or remove nodes in your Node Library](vs-add-remove-node-library.md) *[Add or remove types from your Type Options](vs-add-remove-type-options.md) *[Create or restore a backup](vs-create-restore-backups.md)*Update your version of Visual Scripting
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Basic concepts in Visual Scripting
*The Visual Scripting interface
*[Subgraphs](vs-subgraphs.md) *[Transitions](vs-transitions.md)*Script Machines and State Machines
*[Custom types](vs-custom-types.md) -
Developing application logic using Script Graphs
*[Create a new blank graph using the Project window](vs-create-graph-project-window.md) *[Create a new unassigned graph using the empty graph creation flow](vs-create-graph-unassigned-flow.md) *[Create and assign a graph to an existing GameObject](vs-create-graph-assign-existing-gameobject.md) *[Create and assign a graph to a new GameObject](vs-create-graph-assign-new-gameobject.md) *[Create a graph on a Script Machine or State Machine](vs-create-graph-on-machine.md)*Attach a graph file to a Script Machine or State Machine
*Open a graph file for editing
*[Add a node to a Script Graph](vs-add-node-to-graph.md) *[Connect nodes in a Script Graph](vs-creating-connections.md) *[Create and add a variable to a Script Graph](vs-add-variable-graph.md) *[Create a node group](vs-groups.md)*Add a Subgraph to a Script Graph
*[Add a Trigger or Data port to a Script Graph](vs-add-triggers-data-graph.md)*[Predictive and live debugging](vs-debugging.md) *[Working with debug messages](vs-debug-messages.md)*[Live editing during runtime](vs-live-edit-runtime.md) -
Developing logic transitions using state graphs
*Create a transition between states
*[Creating a state node](vs-creating-state-node.md) -
Advanced customization and development
*Create your own custom event node
*[Add the Inspectable attribute to a custom type](vs-add-inspectable-attribute-custom-types.md) *[Create a custom PropertyDrawer for a custom type](vs-create-custom-drawer.md)